Category: NBA 2K22 Playmaking Badges

Triple Threat Juke

Triple Threat Juke is a new badge for NBA 2K22 and it increases the effectiveness of triple threat fakes, jabs, and go moves. It is in the playmaking category of badges.

We really never see this badge pop up in game, and the Triple Threat really isn’t that effective this year. You don’t really get a speedboost out of the Triple Threat and the jukes really only work against the computer.

Recommendation: We are not going to recommend this badge. Triple Threat moves and jab steps have never been a big part of 2K and will continue to play a miniscule role in 2K22.

Post Playmaker

Post Playmaker is a new badge for NBA 2K22 and it boosts the effectiveness of both shots and moves when playing in the post. It is in the playmaking category of badges.

Post Playmaker seems to work pretty well when you actually play in the post, either by taking shots or passing out of the post. However, there are not many players that actually utilize the post seriously in games.

Recommendation: We only recommend this badge for serious post players, and at the highest level, but it really has limited use outside of that. Some big men with decent post stats may benefit from having this on Bronze, but otherwise it is not needed.

Quick Chain

Quick Chain is a new badge for NBA 2K22 and it boosts the ability to quickly chain dribble moves together. It is in the playmaking category of badges.

This badge definitely is a top dribbling badge this year, as it helps create the type of dribbling combinations that can get you or teammates open for a shot. Playing without it makes breaking down your defender more difficult.

Recommendation: Quick Chain is necessary for any dribbling-specific build, and typically on the max level. However, pass-first guards and other guards will not need to equip this badge.

Hyperdrive

Hyperdrive is a new badge for NBA 2K22 and boosts the speed and effectiveness of moving dribble moves. It is in the playmaking category of badges.

This badge is great for speeding up dribble moves, and works best when used to drive to the hoop. It is a top dribbling badge in 2K22 and is used by the best guards to beat their defenders for easy buckets.

Recommendation: Hyperdrive isn’t as important than Quick Chain, but it is still borderline necessary for any dribbling builds. Most primary ball handlers should max it out, but some dribblers could get away with it on Silver.

Glue Hands

Glue hands is back for NBA 2K22 and improves your player’s ability to make difficult catches and quicker branch out to a shot or dribble. It will be in the shooting category of badges.

On Next-Gen, you will need the following attributes to unlock this badge for your player:

Recommendation: This badge is more than likely going to be a bit lackluster in terms of its benefits, and I don’t see a situation where you would really need to equip it to your player.

Special Delivery

Special Delivery is a new badge for NBA 2K21 next gen and gives a takeover boost for both the passer and receiver after a flashy assist. Additionally, this badge increases alley-oop success and shot chance for receivers after a flashy pass. This badge replaces Lob City Passer from NBA 2K21 current generation.

Recommendation: Special Delivery is a highly effective badge for its job, but is only necessary if you’re using flashy passes and lobs frequently. Otherwise, it’s largely useless.

Relay Passer

Relay Passer is a new badge for NBA 2K21 Next Gen and gives a shot boost to a the player receiving a pass after your pass (meaning a third player, not who you pass to). This badge replaces Flashy Passer from NBA 2K21 current generation.

Recommendation: Relay Passer is not a necessary badge for playmakers, but can possibly be a highly effective badge for teams with good ball movement.

Bullet Passer

Bullet Passer is back f0r NBA 2K22 and speeds up how quickly a player gets the ball out their hands as well as the velocity of the pass. This badge replaces Pass Fake Maestro from NBA 2K21.

Here’s how you can unlock Bullet Passer for your player in NBA 2K22:

  • Bronze: 51 Pass Accuracy
  • Silver: 70 Pass Accuracy
  • Gold: 85 Pass Accuracy
  • Hall of Fame: 97 Pass Accuracy

Recommendation: Bullet Passer is a must have for playmaking builds, as it truly does boost how quickly you get the ball to your teammates for easy buckets.

Best Playmaking Badges

Whether it is for dribbling or passing, playmaking badges are an essential part of a ballhandler’s arsenal to effectively dish out assists or create their own shots. This post breaks down the best badges to do all these things at a high level on both Current Gen and Next-Gen.

  1. Quick First Step: Needs to be maxed out for you to get natural speed boosts from a stopped position. Allows you to blow-by defenders and break down defenders out of dribble moves.
  2. Handles for Days: You’ll need this badge maxed out if you want to do more than one dribble move without your playing being out of energy. Allows you to chain many moves together to break down defenders.
  3. Quick Chain: The badge that lets you dribble quickly and more effectively and is a necessity for isolation dribblers. Pair it with Hyperdrive, another good badge, for the quickest chain of dribble moves.
  4. Bullet Passer: Lets you pass quicker. Bullet Passer is necessary to keep the opposition from stealing the ball in pass lanes and also to set your teammates up for open shots.
  5. Bail Out: A badge you only need on Bronze to be effective, this badge allows you to pass out of questionable shots. Is necessary for the large majority of players, as you’ll need it at some point for sure.

Check out our Playmaking badges tier list.

NBA 2K20 Badges – The Complete List

Finishing

Acrobat: Spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts receive a significant boost.

Backdown Punisher: Allows players to have more success than normal when backing down a defender in the paint.

Consistent Finisher: Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.

Contact Finisher: Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.

Cross-Key Scorer: Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint.

Deep Hooks: Post hooks taken far from the basket receive less of a distance penalty than normal.

Dropstepper: Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post.

Fancy Footwork: players get past defenders more efficiently when performing euro, cradle, hop step, spin, and half-spin gathers.

Fastbreak Finisher: Gives an additional boost to a player’s takeover meter when successfully dunking on a fastbreak.

Giant slayer: Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.

Lob City Finisher: Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.

Pick & Roller: When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.

Pro Touch: Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.

Putback Boss: Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.

Relentless Finisher: Improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.

Showtime: Gives an additional boost to a player’s takeover meter and his teammates, when successfully completing an and-1 or flashy dunk.

Slithery Finisher: Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.

Tear dropper: Improves a player’s ability to known down floaters and runners.

Shooting

Catch & Shoot: For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.

Clutch Shooter: Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.

Corner Specialist: Deep mid-range or 3pt shots taken along the baseline of the court receive a boost, whether it is off the dribble or off the catch.

Deadeye: Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3pt shots.

Deep fades: Post fadeaways taken far from the basket receive less of a distance penalty than normal.

Difficult Shots: Boosts your player’s ability to make shots off the dribble, in addition to boosting your player’s ability to make moving shots.

Flexible Release: Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.

Green Machine: Gives an additional shot boost when consecutively achieving excellent releases on jump shots. 

Hot Start: For every made shot from the beginning of the game, players receives a shot attribute bonus that lasts until the first missed shot attempt

Hot Zone Hunter: Shots that are taken in a player’s hot zone(s) are given a boost

Ice in Veins: Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.

Pick & Popper: Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.

Pump Fake Maestro: Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.

Quick Draw: The higher the badge level, the faster a player will be able to release all jump shots.

Range Extender: Adds extra distance to a player’s given shot range for both mid-range and 3pt shots.

Slippery Off-Ball: When attempting to get open off screens, the player more effectively navigates through traffic.

Steady Shooter: Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.

Tireless Scorer: Shot attributes on jump shots suffer a smaller penalty than normal when tired.

Volume Shooter: After a player has taken a small handful of shots, an additional boost to shot attributes is given for ever subsequent shot, whether it’s a make or a miss.

Playmaking

Ankle Breaker: Improves the likelihood of freezing or dropping a defender during dribble moves, especially stepback moves or certain chains of dribble moves.

Bail Out: Increases the chances of a successful and accurate pass out of a jumpshot or layup while mid-air.

Break Starter: Allows rebounders to throw more effective deep outlet passes shortly following a defensive rebound.

Dimer: Gives a shooting boost to receivers in catch-and-shoot oppurtunities.

Downhill: Increases your player’s speed with ball rating on fastbreak opportunities

Dream Shake: Increases the chances that a defender falls for a pump fake in the post. In addition, your player’s shooting attributes increase after post moves or pump fakes.

Flashy Passer: Gives a Takeover boost to the passer and receiver after following a made shot off a flashy pass.

Floor General: Boosts your teammates’ offensive attributes when on the floor.

Handles for Days: Allows playmakers and dribbling builds to lose less stamina when chaining dribble moves.

Lob City Passer: Increases the chances of a successful alley-oop pass and finish. It boosts both your player’s passing attribute and the finishing attributes of your receiver.

Needle Threader: Increases the success of tough passes between defenders. When activated, this badge will boost your passing attributes and help deliver a crisp pass.

Pass Fake Maestro: Increases the effectiveness of fake passes by making them quicker and tighter.

Post Spin Technician: Boosts a player’s post spin or post drive

Quick First Step: Allows players to get more explosive first steps out of the triple threat or size up.

Space Creator: Boosts your player’s ability to create space from a defender on a step back move or shot.

Stop & Go: Allows ball handlers to quickly stop-and-go while dribbling. You also get unique launch animations on stop-and-gos with this badge.

Tight Handles: Boosts your player’s ball handling in one-on-one situations.

Unpluckable: Makes it more difficult for defenders to steal the ball from your player.

Defending and Rebounding

Box: Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.

Brick Wall: This badge makes it tougher for a defense to get through or around screens. Players hit by contact from a brick wall lose more energy than normal.

Chase Down Artist: Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.

Clamps: Defenders have access to quicker cut off moves and are more successful when bumping or hip riding riding the ball handler.

Defensive Leader: Lifts the defensive ability of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players. 

Heart crusher: After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s takeover meter.

Interceptor: The frequency of successfully tipped or intercepted passes greatly increases.

Intimidator: Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense rating when tightly guarding an opponent.

Lightning Reflexes: Gives the defender an advantage to read where the ball handler is going in the Read and React System.

Moving Truck: Players are more effective pushing opponents out of the post while playing defense.

Off-Ball Pest: Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.

Pick Dodger: Improves a player’s ability to navigate through and round screens while on defense.

Pick Pocket: Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips. 

Pogo Stick: Allows players to quickly go back for another block attempt upon landing.

Post Move Lockdown: Increases the chances of a defender preventing an offensive post move from succeeding.

Rebound chaser: Improves a player’s ability to track down rebounds from farther distances than normal.

Rim protector: Improves player’s ability to block shots, unlocks special animations and gives a boost to the Takeover meter for the blocker and blocker’s teammates following a block.

Tireless defender: Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.

Trapper: When trapping offensive players, defenders are more effective at forcing pickups and turnovers than normal. 

Worm: When boxed out, rebounders have more success swimming around and getting into successful rebound position.