| Bail Out | Improves the chances of successfully completing a pass from mid-air. |
| Break Starter | Improves a player's ability to make effective outlet passes after grabbing a rebound. |
| Dimer | Boosts the shot percentage for open teammates on jump shots after catching a pass. |
| Floor General | Teammates receive an offensive attribute bonus when player is in the game. |
| Needle Threader | Increases the likelihood that tough passes can get by the defense. |
| Post Playmaker | Boosts the effectiveness of both shots and moves when playing in the post. |
| Special Delivery | Gives boost to passer and receiver's takeover meter following a flashy pass if the shot goes in. |
| Vice Grip | Improves ball security after grabbing a rebound, catch, or picking up the ball. |
| Ankle Breaker | Improves the likelihood of freezing or dropping a defender during dribble moves. |
| Hyperdrive | Boosts the speed and effectiveness of moving dribble moves. |
| Quick First Step | Provides more explosive first steps out of triple threat and size-ups. |
| Unpluckable | Reduces the chances of getting stripped by the defender. |
| Clamp Breaker | Helps ball handlers win more 1-on-1 bumps from defenders. |
| Handles for Days | Reduces the amount of energy lost when performing dribble moves. |
| Killer Combos | Improves size-up dribble moves. |
| Mismatch Expert | Helps smaller guards break down taller defenders when mismatch 1-on-1. |