Category: NBA 2K21 Shooting Badges (page 1 of 3)

The Best Dribble Pull-Up Animations

One of the best shots in the game for guards is the Dribble Pull-Up, whether that means shooting a fade or simply shooting off the dribble.

But like Jumpshots, not all Dribble Pull-Up Animations are built the same. After months of testing and reviewing the animations of the best 2K20, here are the The Best Dribble Pull-Up Animations in NBA 2K20:

1: Stephen Curry

Not only is Curry’s Jumpshot in 2K20 super smooth, but his Dribble Pull-Up Animations are as well. And, in addition to being super clean, they’re also extremely easy to learn and use in-game.

No matter your Jumpshot, you’ll find that the Stephen Curry Dribble Pull-Up Animation set has everything you need to fade, hop-step, and shoot off the dribble effectively in every game mode.

2: Athletic 3

Athletic 3, as its name suggests, is a super athletic jumpshot that creates aggressive fading shots, space-creating hop shots, and the ability to shoot over players off the dribble.

And despite its rather aggressive manner, Athletic 3 is pretty easy to learn and utilize effectively in any game mode.

3: Normal 4

Normal 4 is the best of the “Normal” Dribble Pull-Up Animations, as it’s the easiest to learn of the group and seems to perform the best overall.

While it’s not as smooth as Curry and not as Aggressive as Atheltic 3, Normal 4 is a simple Pull-Up Animation set that will get the job done at a high level with a small learning curve.

Shooting Badges Grind Method for Guards

Shooting badge point are quite difficult to unlock in any game mode. And despite this difficulty, it’s necessary to grind them out due to the dependence shooting has on badges.

In this article, we’re going to point out the best MyCareer methods we’ve found to grind your shooting badge points and the best video resources for shooting badge grinding.

Method 1: Shooting Three Pointers

Defenders will almost always sag off your player at the beginning on your career and even at the beginning of most games, so you can take advantage of this by pulling from deep early and often.

You should be able to make most jumpers and will get a significant amount of badge points for the volume of three pointers you should make. This will work until the defenders play up on you, in which you should do the following:

Method 2: Call for a Pick from a Guard

When a defender starts playing up on you, there’s only one way to consistently get him off you so you can shoot a three: call for a pick from another guard.

You do this by hitting the left bumper to call up a set of plays, then hit the right bumper for ‘Positional Playcalling,’ and then hold the button of the guard you wish to set a screen. This will give you the space you need to pop a three.

Method 3: Pick and Mid-Range Fades

If your player shoots more consistently from the mid-range than from three, there’s a way to rack up the shooting MyPoints without popping limitless threes.

All you need to do is call for a screen and then dribble to any open spot on the court and shoot a moving mid-range. These shots give you more points per shot than standstill threes and can be easier to make on some builds.

Method 4: Practice Facility

If your build is simply inconsistent shooting-wise or simply doesn’t yet have the badges to shoot well, you’re going to need to use the practice facility to get badges. We recommend the Free Throw Ace drill.

This drill is easy to master and will get you 3000 Shooting MyPoints per Practice. And while this may not seem like a lot, it’s a great start and will help you get the first few badges that allow you to do the first three methods.

The Best Shooting Badges in NBA 2K21

Shooting has been one of the main struggles in NBA 2K21 due to two things: Shooting’s dependency on badges and players’ lack of them due to the game being new.

But as we progress in the game and players get their badges, shooting will eventually improve. And these badges, whether in MyPlayer or MyTeam, will be the best shooting badges for you to shoot lights out:

  1. Hot Zone Hunter: Provides the greatest Shot Make and Green Percentage of any Shooting Badges (when in Hot Zones). Necessary if you have Hot Zones, which are easy to get in MyCareer.
  2. Range Extender: Allows you to shoot deep 3-pointers. Necessary for floor spacing on the tiny 2K21 courts, and allows you to shoot at high percentages from deep when at Gold or HOF.
  3. Catch and Shoot: The best badge for spot-ups that gives a huge boost for catch-and-shoot shots. Gold or HOF is necessary for spot-up shooters.
  4. Deadeye: Reduces contests and allows you to make lightly contested shots. Necessary for players who shoot a decent amount, as you’ll need Deadeye to reduce the impact of closeouts.
  5. Corner Specialist: Another spot-up badge that is necessary for corner-sitting builds that need a sizable boost on corner shots (for example, a built with sub-80 three-ball).

NBA 2K20 Badges – The Complete List

Finishing

Acrobat: Spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts receive a significant boost.

Backdown Punisher: Allows players to have more success than normal when backing down a defender in the paint.

Consistent Finisher: Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.

Contact Finisher: Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.

Cross-Key Scorer: Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint.

Deep Hooks: Post hooks taken far from the basket receive less of a distance penalty than normal.

Dropstepper: Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post.

Fancy Footwork: players get past defenders more efficiently when performing euro, cradle, hop step, spin, and half-spin gathers.

Fastbreak Finisher: Gives an additional boost to a player’s takeover meter when successfully dunking on a fastbreak.

Giant slayer: Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.

Lob City Finisher: Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.

Pick & Roller: When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.

Pro Touch: Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.

Putback Boss: Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.

Relentless Finisher: Improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.

Showtime: Gives an additional boost to a player’s takeover meter and his teammates, when successfully completing an and-1 or flashy dunk.

Slithery Finisher: Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.

Tear dropper: Improves a player’s ability to known down floaters and runners.

Shooting

Catch & Shoot: For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.

Clutch Shooter: Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.

Corner Specialist: Deep mid-range or 3pt shots taken along the baseline of the court receive a boost, whether it is off the dribble or off the catch.

Deadeye: Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3pt shots.

Deep fades: Post fadeaways taken far from the basket receive less of a distance penalty than normal.

Difficult Shots: Boosts your player’s ability to make shots off the dribble, in addition to boosting your player’s ability to make moving shots.

Flexible Release: Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.

Green Machine: Gives an additional shot boost when consecutively achieving excellent releases on jump shots. 

Hot Start: For every made shot from the beginning of the game, players receives a shot attribute bonus that lasts until the first missed shot attempt

Hot Zone Hunter: Shots that are taken in a player’s hot zone(s) are given a boost

Ice in Veins: Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.

Pick & Popper: Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.

Pump Fake Maestro: Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.

Quick Draw: The higher the badge level, the faster a player will be able to release all jump shots.

Range Extender: Adds extra distance to a player’s given shot range for both mid-range and 3pt shots.

Slippery Off-Ball: When attempting to get open off screens, the player more effectively navigates through traffic.

Steady Shooter: Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.

Tireless Scorer: Shot attributes on jump shots suffer a smaller penalty than normal when tired.

Volume Shooter: After a player has taken a small handful of shots, an additional boost to shot attributes is given for ever subsequent shot, whether it’s a make or a miss.

Playmaking

Ankle Breaker: Improves the likelihood of freezing or dropping a defender during dribble moves, especially stepback moves or certain chains of dribble moves.

Bail Out: Increases the chances of a successful and accurate pass out of a jumpshot or layup while mid-air.

Break Starter: Allows rebounders to throw more effective deep outlet passes shortly following a defensive rebound.

Dimer: Gives a shooting boost to receivers in catch-and-shoot oppurtunities.

Downhill: Increases your player’s speed with ball rating on fastbreak opportunities

Dream Shake: Increases the chances that a defender falls for a pump fake in the post. In addition, your player’s shooting attributes increase after post moves or pump fakes.

Flashy Passer: Gives a Takeover boost to the passer and receiver after following a made shot off a flashy pass.

Floor General: Boosts your teammates’ offensive attributes when on the floor.

Handles for Days: Allows playmakers and dribbling builds to lose less stamina when chaining dribble moves.

Lob City Passer: Increases the chances of a successful alley-oop pass and finish. It boosts both your player’s passing attribute and the finishing attributes of your receiver.

Needle Threader: Increases the success of tough passes between defenders. When activated, this badge will boost your passing attributes and help deliver a crisp pass.

Pass Fake Maestro: Increases the effectiveness of fake passes by making them quicker and tighter.

Post Spin Technician: Boosts a player’s post spin or post drive

Quick First Step: Allows players to get more explosive first steps out of the triple threat or size up.

Space Creator: Boosts your player’s ability to create space from a defender on a step back move or shot.

Stop & Go: Allows ball handlers to quickly stop-and-go while dribbling. You also get unique launch animations on stop-and-gos with this badge.

Tight Handles: Boosts your player’s ball handling in one-on-one situations.

Unpluckable: Makes it more difficult for defenders to steal the ball from your player.

Defending and Rebounding

Box: Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.

Brick Wall: This badge makes it tougher for a defense to get through or around screens. Players hit by contact from a brick wall lose more energy than normal.

Chase Down Artist: Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.

Clamps: Defenders have access to quicker cut off moves and are more successful when bumping or hip riding riding the ball handler.

Defensive Leader: Lifts the defensive ability of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players. 

Heart crusher: After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s takeover meter.

Interceptor: The frequency of successfully tipped or intercepted passes greatly increases.

Intimidator: Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense rating when tightly guarding an opponent.

Lightning Reflexes: Gives the defender an advantage to read where the ball handler is going in the Read and React System.

Moving Truck: Players are more effective pushing opponents out of the post while playing defense.

Off-Ball Pest: Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.

Pick Dodger: Improves a player’s ability to navigate through and round screens while on defense.

Pick Pocket: Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips. 

Pogo Stick: Allows players to quickly go back for another block attempt upon landing.

Post Move Lockdown: Increases the chances of a defender preventing an offensive post move from succeeding.

Rebound chaser: Improves a player’s ability to track down rebounds from farther distances than normal.

Rim protector: Improves player’s ability to block shots, unlocks special animations and gives a boost to the Takeover meter for the blocker and blocker’s teammates following a block.

Tireless defender: Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.

Trapper: When trapping offensive players, defenders are more effective at forcing pickups and turnovers than normal. 

Worm: When boxed out, rebounders have more success swimming around and getting into successful rebound position.

NBA 2K21 Shooting Badges: The Complete Guide

Next-Gen Badges:

  • Antifreeze: Harder to get cold and lose your Takeover progress.
  • Blinders: Becomes unfazed by defenders from the side.
  • Catch and Shoot: Boosts the chance of hitting a three-pointer immediately after a catch.
  • Circus Threes: Boosts to stepback threes.
  • Clutch Shooter: Increases the ability to knock down shots in clutch moments.
  • Corner Specialist: Gives a boost to shots taken in the corner.
  • Deadeye: Reduces the impact of a defender who is closing out.
  • Deep Threes: Extends the range from which a player can effectively shoot threes.
  • Difficult Shots: Improves the ability to shoot difficult shots off the dribble from mid range.
  • Fade Ace: Improves ability to shoot post fades.
  • Green Machine: Increases the bonus given for consecutive excellent releases.
  • Hot Shot: Boosts takeover meter after hitting jumpshots.
  • Hot Zone Hunter: Boosts the shot percentage for attempts taken in a player’s favorite spots.
  • Ice in Veins: Improves a player’s free throw percentage during critical moments.
  • Rhythm Shooter: Improves shots taken after breaking down your defender.
  • Set Shooter: Increases shot rating when taking your time before shooting.
  • Slippery Off-Ball: Strengthens the player’s ability to get open off the ball.
  • Sniper: Boosts to well-aimed shots.
  • Stop & Pop: Boosts shot rating on stand-still three pointers after dribbling.
  • Tireless Shooter: Improves a player’s ability to make shots when fatigued.
  • Volume Shooter: Boosts shot percentages as shot attempts accrue throughout the game.

Current Gen Badges:

  • Catch & Shoot: For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.
  • Clutch Shooter: Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.
  • Corner Specialist: Deep mid-range or 3pt shots taken along the baseline of the court receive a boost, whether it is off the dribble or off the catch.
  • Deadeye: Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3pt shots.
  • Deep fades: Post fadeaways taken far from the basket receive less of a distance penalty than normal.
  • Difficult Shots: Boosts your player’s ability to make shots off the dribble, in addition to boosting your player’s ability to make moving shots.
  • Flexible Release: Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.
  • Green Machine: Gives an additional shot boost when consecutively achieving excellent releases on jump shots. 
  • Hot Start: For every made shot from the beginning of the game, players receives a shot attribute bonus that lasts until the first missed shot attempt
  • Hot Zone Hunter: Shots that are taken in a player’s hot zone(s) are given a boost
  • Ice in Veins: Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.
  • Pick & Popper: Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.
  • Pump Fake Maestro: Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.
  • Range Extender: Adds extra distance to a player’s given shot range for both mid-range and 3pt shots.
  • Slippery Off-Ball: When attempting to get open off screens, the player more effectively navigates through traffic.
  • Steady Shooter: Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.
  • Tireless Scorer: Shot attributes on jump shots suffer a smaller penalty than normal when tired.
  • Volume Shooter: After a player has taken a small handful of shots, an additional boost to shot attributes is given for ever subsequent shot, whether it’s a make or a miss.

Difficult Shots Badge

The Difficult Shots badge is back for NBA 2K20 and boosts your player’s ability to make shots off the dribble and moving shots, including fading jumpers, spin jumpers, hop shot jumpers, and other moving shots.

The boost itself is pretty paltry, as 2K Labs found that this badge on bronze gave a +1 boost on moving shots, +2 on silver, +3 on gold, and +4 on Hall of Fame.

Recommendation: We don’t recommend Difficult Shots on any level for any player (even Shot Creators) as the boost is too little for multiple badge points.

If moving shots are a big part of your game, there are other ways to boost them, ranging from Hot Zone Hunter and/or Corner Specialist to simply turning off your shot meter.

Volume Shooter Badge

The Volume Shooter badge is back for NBA 2K20 and boosts shooting attributes after a player has taken a small handful of shots, whether the shot is a make or a miss.

This badge can certainly be a huge help for players who shoot a lot in any game mode, and unlike in the past, there are no negatives to having this badge equipped.

Steady Shooter Badge

The Steady Shooter badge is new for NBA 2K20 and reduces the penalty on contested shots, and on a lesser level, reduces the boosts on open shots. It essentially helps shoot contested shots.

This badge doesn’t give a huge boost on most contested shots, but you’ll start seeing more success while in Sharpshooting Takeover. However, you’ll notice that you miss a lot more open shots with this badge.

Recommendation: We don’t recommend this badge, as it penalizes good shots and barely boosts most contested shots. It can be fun to play around with, however, from time to time.

Quick Draw Badge

The Quick Draw badge is new for NBA 2K20 and quickens your jump shot’s release. And the higher the level of the badge, the quicker the jumpshot will be. It is in the Shooting category of badges.

This badge is the most important shooting badge in 2K20, as all jumpshots are purposely slow this year. Every build looking to shoot should have the badge, but which level depends on your personal preference.

Here’s a video further breaking down the badge:

Pick & Popper Badge

The Pick & Popper badge is back for NBA 2K20 and boosts shot attempts that come after setting a screen if the shot happens far enough from the rim and within a few seconds after the screen has been set.

The Pick & Popper is super effective if used correctly and often, so definitely equip this badge if you’re a shooter planning on Picking and Popping often in the Park or Pro-Am.