Acrobat: Spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts receive a significant boost.
Backdown Punisher: Allows players to have more success than normal when backing down a defender in the paint.
Consistent Finisher: Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.
Contact Finisher: Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.
Cross-Key Scorer: Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint.
Deep Hooks: Post hooks taken far from the basket receive less of a distance penalty than normal.
Dropstepper: Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post.
Fancy Footwork: players get past defenders more efficiently when performing euro, cradle, hop step, spin, and half-spin gathers.
Fastbreak Finisher: Gives an additional boost to a player’s takeover meter when successfully dunking on a fastbreak.
Giant slayer: Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.
Lob City Finisher: Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.
Pick & Roller: When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.
Pro Touch: Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.
Putback Boss: Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.
Relentless Finisher: Improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.
Showtime: Gives an additional boost to a player’s takeover meter and his teammates, when successfully completing an and-1 or flashy dunk.
Slithery Finisher: Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.
Tear dropper: Improves a player’s ability to known down floaters and runners.
Catch & Shoot: For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.
Clutch Shooter: Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.
Corner Specialist: Deep mid-range or 3pt shots taken along the baseline of the court receive a boost, whether it is off the dribble or off the catch.
Deadeye: Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3pt shots.
Deep fades: Post fadeaways taken far from the basket receive less of a distance penalty than normal.
Difficult Shots: Boosts your player’s ability to make shots off the dribble, in addition to boosting your player’s ability to make moving shots.
Flexible Release: Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.
Green Machine: Gives an additional shot boost when consecutively achieving excellent releases on jump shots.
Hot Start: For every made shot from the beginning of the game, players receives a shot attribute bonus that lasts until the first missed shot attempt
Hot Zone Hunter: Shots that are taken in a player’s hot zone(s) are given a boost
Ice in Veins: Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.
Pick & Popper: Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.
Pump Fake Maestro: Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.
Quick Draw: The higher the badge level, the faster a player will be able to release all jump shots.
Range Extender: Adds extra distance to a player’s given shot range for both mid-range and 3pt shots.
Slippery Off-Ball: When attempting to get open off screens, the player more effectively navigates through traffic.
Steady Shooter: Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.
Tireless Scorer: Shot attributes on jump shots suffer a smaller penalty than normal when tired.
Volume Shooter: After a player has taken a small handful of shots, an additional boost to shot attributes is given for ever subsequent shot, whether it’s a make or a miss.
Ankle Breaker: Improves the likelihood of freezing or dropping a defender during dribble moves, especially stepback moves or certain chains of dribble moves.
Bail Out: Increases the chances of a successful and accurate pass out of a jumpshot or layup while mid-air.
Break Starter: Allows rebounders to throw more effective deep outlet passes shortly following a defensive rebound.
Dimer: Gives a shooting boost to receivers in catch-and-shoot oppurtunities.
Downhill: Increases your player’s speed with ball rating on fastbreak opportunities
Dream Shake: Increases the chances that a defender falls for a pump fake in the post. In addition, your player’s shooting attributes increase after post moves or pump fakes.
Flashy Passer: Gives a Takeover boost to the passer and receiver after following a made shot off a flashy pass.
Floor General: Boosts your teammates’ offensive attributes when on the floor.
Handles for Days: Allows playmakers and dribbling builds to lose less stamina when chaining dribble moves.
Lob City Passer: Increases the chances of a successful alley-oop pass and finish. It boosts both your player’s passing attribute and the finishing attributes of your receiver.
Needle Threader: Increases the success of tough passes between defenders. When activated, this badge will boost your passing attributes and help deliver a crisp pass.
Pass Fake Maestro: Increases the effectiveness of fake passes by making them quicker and tighter.
Post Spin Technician: Boosts a player’s post spin or post drive
Quick First Step: Allows players to get more explosive first steps out of the triple threat or size up.
Space Creator: Boosts your player’s ability to create space from a defender on a step back move or shot.
Stop & Go: Allows ball handlers to quickly stop-and-go while dribbling. You also get unique launch animations on stop-and-gos with this badge.
Tight Handles: Boosts your player’s ball handling in one-on-one situations.
Unpluckable: Makes it more difficult for defenders to steal the ball from your player.
Defending and Rebounding
Box: Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.
Brick Wall: This badge makes it tougher for a defense to get through or around screens. Players hit by contact from a brick wall lose more energy than normal.
Chase Down Artist: Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.
Clamps: Defenders have access to quicker cut off moves and are more successful when bumping or hip riding riding the ball handler.
Defensive Leader: Lifts the defensive ability of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players.
Heart crusher: After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s takeover meter.
Interceptor: The frequency of successfully tipped or intercepted passes greatly increases.
Intimidator: Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense rating when tightly guarding an opponent.
Lightning Reflexes: Gives the defender an advantage to read where the ball handler is going in the Read and React System.
Moving Truck: Players are more effective pushing opponents out of the post while playing defense.
Off-Ball Pest: Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.
Pick Dodger: Improves a player’s ability to navigate through and round screens while on defense.
Pick Pocket: Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips.
Pogo Stick: Allows players to quickly go back for another block attempt upon landing.
Post Move Lockdown: Increases the chances of a defender preventing an offensive post move from succeeding.
Rebound chaser: Improves a player’s ability to track down rebounds from farther distances than normal.
Rim protector: Improves player’s ability to block shots, unlocks special animations and gives a boost to the Takeover meter for the blocker and blocker’s teammates following a block.
Tireless defender: Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.
Trapper: When trapping offensive players, defenders are more effective at forcing pickups and turnovers than normal.
Worm: When boxed out, rebounders have more success swimming around and getting into successful rebound position.