Category: NBA 2K21 Finishing Badges

Rise Up

Rise Up is back for NBA 2K22 and increases the likelihood of dunking the ball when standing in the painted area. It replaces Pick & Roller from NBA 2K21.

To unlock Rise Up on gold, you’ll need at least these attributes:

  • Bronze: 65 Standing Dunk
  • Silver: 75 Standing Dunk
  • Gold: 84 Standing Dunk
  • Hall of Fame: 95 Standing Dunk

Recommendation: Rise Up is a top-five finishing badge and will help you dunk the ball more. We recommend it for most builds who finish in the paint a decent amount.

Posterizer

Posterizer is a back for NBA 2K22 and increases the chances of throwing down a dunk on your defender. It replaces Showtime from 2K21 current generation.

To unlock Posterizer, you’ll need these attributes:

  • Bronze: 70 Driving Dunk or Standing Dunk
  • Silver: 80 Driving Dunk or Standing Dunk
  • Gold: 90 Driving Dunk or Standing Dunk
  • Hall of Fame: 99 Driving Dunk or Standing Dunk

Recommendation: Posterizer is a must-have badge for players that can dunk. It is a top-three finishing badge on both systems and helps you get a great number of contact dunks.

Hook Specialist

Hook Specialist is back for NBA 2K22 Next-Gen and current gen. This badge gives a boost to post hooks from any distance and is in the finishing category of badges.

To unlock the badge, you need these attributes:

  • Bronze: 71 Close Shot
  • Silver: 80 Close Shot
  • Gold: 90 Close Shot
  • Hall of Fame: 99 Close Shot

Recommendation: This badge is only good for Post Scorers, who should put it on Hall of Fame with no hesitation.

Highlight Film

Highlight Film is a new badge for NBA 2K21 Next Gen and gives a Takeover boost to all your teammates’ takeover progress on fastbreak or stylish dunks performed by your player. It replaces Fastbreak Finisher from NBA 2K21 current generation.

To unlock Highlight Film for next-gen, you’ll need at least a 63 Driving Dunk for Gold and at least 81 driving dunk for Hall of Fame.

Recommendation: With Showtime not in next gen 2K21, this badge is the next best way to boost your teammates’ Takeover. However, the boost is not big enough for us to recommend it for your slashing build.

Heat Seeker

Heat Seeker is a new badge for NBA 2K21 Next Gen and gives a Takeover meter boost for shots taken around the painted area, including dunks and layups. It replaces Cross Key Scorer from current generation 2K21.

To unlock Heat Seeker on your player, you must have a 51 Driving Layup or Close Shot for the badge on gold and an 83 close shot or driving layup for the badge on HOF.

Recommendation: Heat Seeker is a must-have badge for any players that score in the paint at all, as it provides awesome Takeover boosts that help you dominate games even more.

Fearless Finisher

Fearless Finisher is a new badge for NBA 2K21 Next Gen and strengthens a player’s ability to absorb contact and still finish. Also reduces the amount of energy lost from contact layups. Fearless Finisher replaces Relentless Finisher from current generation 2K21.

To get Fearless Finisher on your player, you’ll need the following attributes:

  • Bronze: 71 Driving Layup
  • Silver: 80 Driving Layup
  • Gold: 89 Driving Layup
  • Hall of Fame: 99 Driving Layup

Recommendation: Fearless Finisher is a top 5 finishing badge for slashers, but we wouldn’t recommend spending a ton of badge points on it if you don’t have a decent amount of badge points.

The Best Layup Packages

Finishing at the rim is one of the most animation-driven features in 2K, meaning you better hope you get the right animation or you’re missing an open layup.

Therefore, you’re going to need the right Layup package for your player. We’ve compiled the best ones in 2K21, all based on the type of player you have.

  1. Long Athlete: Allows your player to starts layups outside the key, get nice hop step animations, and finish through contact.
  2. Jamal Crawford: Has some really interesting animations in this package for mixtapes or just showing off. Circus is decent, too, but in a more subdued way.
  3. Stephen Curry: Nice, usually unblockable lay-in animations that allow you to finish among bigger defenders, but not great at finishing through contact.
  4. Default Swing: The best for lower-rated finishers who can’t unlock the above three layup packages.
  5. Dominant Big: The best layup package for big men that gives you decent standing layup animations and allows you to play like Shaq in the paint.

Fancy Footwork vs Acrobat

At first glance, Fancy Footwork and Acrobat seem pretty similar in that both deal with euro, cradle, hop step, spin, and half-spin layups.

Despite this similarity, the difference appears in that each badge boosts these shots during different phases during the layups. The differences are as follows:

Acrobat boosts spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts.

Fancy Footwork boosts the gathers on spin, half-spin, hop step, euro-step, cradle, reverse and chance shot layups.

The subtle difference is that Acrobat will increase your chances of making that set of layups, while Fancy Footwork only triggers the animations on those layups.

Recommendation: Both are great badges for any slasher or guard, but we see Fancy Footwork as the more effective badge. Acrobat, while effective, overlaps with other finishing badges such as Consistent Finisher.

The Top 5 Slashing Badges in NBA 2K22

With shooting requiring more grinding and skill this year, finishing has become an integral part of the game for the first time in a few years.

And here are the top badges for becoming a top-notch finisher in NBA 2K22:

  1. Fearless Finisher: Fearless Finisher allows you to finish through contact and still finish. Necessary for slashers and helpful for all builds.
  2. Rise Up: Increases the chances of dunking in the paint. Necessary for slashing builds and helpful for other builds as well.
  3. Slithery Finisher: Another top-notch badge that allows you to finish around your defender. Necessary for all builds besides those that only get one to two finishing badge points.
  4. Posterizer: Top-notch badge for builds that can dunks. Activates multitudes of contact dunks and overall helps you become a highly effective slasher.
  5. Mouse in the House/Giant Slayer: Mouse in the House is necessary for big men, while Giant Slayer is a necessity for guards. Both help you score in the paint during a mismatch.

Check out our other guides on the best badges for the other badge categories:

NBA 2K20 Badges – The Complete List

Finishing

Acrobat: Spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts receive a significant boost.

Backdown Punisher: Allows players to have more success than normal when backing down a defender in the paint.

Consistent Finisher: Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.

Contact Finisher: Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.

Cross-Key Scorer: Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint.

Deep Hooks: Post hooks taken far from the basket receive less of a distance penalty than normal.

Dropstepper: Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post.

Fancy Footwork: players get past defenders more efficiently when performing euro, cradle, hop step, spin, and half-spin gathers.

Fastbreak Finisher: Gives an additional boost to a player’s takeover meter when successfully dunking on a fastbreak.

Giant slayer: Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.

Lob City Finisher: Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.

Pick & Roller: When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.

Pro Touch: Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.

Putback Boss: Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.

Relentless Finisher: Improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.

Showtime: Gives an additional boost to a player’s takeover meter and his teammates, when successfully completing an and-1 or flashy dunk.

Slithery Finisher: Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.

Tear dropper: Improves a player’s ability to known down floaters and runners.

Shooting

Catch & Shoot: For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.

Clutch Shooter: Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.

Corner Specialist: Deep mid-range or 3pt shots taken along the baseline of the court receive a boost, whether it is off the dribble or off the catch.

Deadeye: Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3pt shots.

Deep fades: Post fadeaways taken far from the basket receive less of a distance penalty than normal.

Difficult Shots: Boosts your player’s ability to make shots off the dribble, in addition to boosting your player’s ability to make moving shots.

Flexible Release: Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.

Green Machine: Gives an additional shot boost when consecutively achieving excellent releases on jump shots. 

Hot Start: For every made shot from the beginning of the game, players receives a shot attribute bonus that lasts until the first missed shot attempt

Hot Zone Hunter: Shots that are taken in a player’s hot zone(s) are given a boost

Ice in Veins: Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.

Pick & Popper: Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.

Pump Fake Maestro: Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.

Quick Draw: The higher the badge level, the faster a player will be able to release all jump shots.

Range Extender: Adds extra distance to a player’s given shot range for both mid-range and 3pt shots.

Slippery Off-Ball: When attempting to get open off screens, the player more effectively navigates through traffic.

Steady Shooter: Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.

Tireless Scorer: Shot attributes on jump shots suffer a smaller penalty than normal when tired.

Volume Shooter: After a player has taken a small handful of shots, an additional boost to shot attributes is given for ever subsequent shot, whether it’s a make or a miss.

Playmaking

Ankle Breaker: Improves the likelihood of freezing or dropping a defender during dribble moves, especially stepback moves or certain chains of dribble moves.

Bail Out: Increases the chances of a successful and accurate pass out of a jumpshot or layup while mid-air.

Break Starter: Allows rebounders to throw more effective deep outlet passes shortly following a defensive rebound.

Dimer: Gives a shooting boost to receivers in catch-and-shoot oppurtunities.

Downhill: Increases your player’s speed with ball rating on fastbreak opportunities

Dream Shake: Increases the chances that a defender falls for a pump fake in the post. In addition, your player’s shooting attributes increase after post moves or pump fakes.

Flashy Passer: Gives a Takeover boost to the passer and receiver after following a made shot off a flashy pass.

Floor General: Boosts your teammates’ offensive attributes when on the floor.

Handles for Days: Allows playmakers and dribbling builds to lose less stamina when chaining dribble moves.

Lob City Passer: Increases the chances of a successful alley-oop pass and finish. It boosts both your player’s passing attribute and the finishing attributes of your receiver.

Needle Threader: Increases the success of tough passes between defenders. When activated, this badge will boost your passing attributes and help deliver a crisp pass.

Pass Fake Maestro: Increases the effectiveness of fake passes by making them quicker and tighter.

Post Spin Technician: Boosts a player’s post spin or post drive

Quick First Step: Allows players to get more explosive first steps out of the triple threat or size up.

Space Creator: Boosts your player’s ability to create space from a defender on a step back move or shot.

Stop & Go: Allows ball handlers to quickly stop-and-go while dribbling. You also get unique launch animations on stop-and-gos with this badge.

Tight Handles: Boosts your player’s ball handling in one-on-one situations.

Unpluckable: Makes it more difficult for defenders to steal the ball from your player.

Defending and Rebounding

Box: Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.

Brick Wall: This badge makes it tougher for a defense to get through or around screens. Players hit by contact from a brick wall lose more energy than normal.

Chase Down Artist: Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.

Clamps: Defenders have access to quicker cut off moves and are more successful when bumping or hip riding riding the ball handler.

Defensive Leader: Lifts the defensive ability of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players. 

Heart crusher: After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s takeover meter.

Interceptor: The frequency of successfully tipped or intercepted passes greatly increases.

Intimidator: Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense rating when tightly guarding an opponent.

Lightning Reflexes: Gives the defender an advantage to read where the ball handler is going in the Read and React System.

Moving Truck: Players are more effective pushing opponents out of the post while playing defense.

Off-Ball Pest: Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.

Pick Dodger: Improves a player’s ability to navigate through and round screens while on defense.

Pick Pocket: Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips. 

Pogo Stick: Allows players to quickly go back for another block attempt upon landing.

Post Move Lockdown: Increases the chances of a defender preventing an offensive post move from succeeding.

Rebound chaser: Improves a player’s ability to track down rebounds from farther distances than normal.

Rim protector: Improves player’s ability to block shots, unlocks special animations and gives a boost to the Takeover meter for the blocker and blocker’s teammates following a block.

Tireless defender: Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.

Trapper: When trapping offensive players, defenders are more effective at forcing pickups and turnovers than normal. 

Worm: When boxed out, rebounders have more success swimming around and getting into successful rebound position.