Category: NBA 2K21 Finishing Badges (page 1 of 3)

The Best Layup Packages

Finishing at the rim is one of the most animation-driven features in 2K, meaning you better hope you get the right animation or you’re missing an open layup.

Therefore, you’re going to need the right Layup package for your player. We’ve compiled the best ones in 2K21, all based on the type of player you have.

The Best Layup Package in 2K21: Long Athlete. Allows your player to starts layups outside the key, get nice hop step animations, and finish through contact.

If You Want a Bit of Flash: Jamal Crawford. Some really interesting animations in this package for mixtapes or just showing off. Circus is decent, too, but in a more subdued way.

For Shorter Guards who can’t Dunk: Stephen Curry. Nice lay-in animations that allow you to finish among bigger defenders, but not great at finishing through contact.

For Low-Rated Finishers: Default Small and Default Swing are both decent, but we prefer Default Swing for getting better animations in the paint.

“How did I miss that?”: Lebron James. Just really confusing animations that causes your player to miss open layups too many times.

For Inside Finishers: Dominant Big. Gets you nice animations on standing layups and lets you play like Shaq in the paint.

Fancy Footwork vs Acrobat

At first glance, Fancy Footwork and Acrobat seem pretty similar in that both deal with euro, cradle, hop step, spin, and half-spin layups.

Despite this similarity, the difference appears in that each badge boosts these shots during different phases during the layups. The differences are as follows:

Acrobat boosts spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts.

Fancy Footwork boosts the gathers on spin, half-spin, hop step, euro-step, cradle, reverse and chance shot layups.

The subtle difference is that Acrobat will increase your chances of making that set of layups, while Fancy Footwork only triggers the animations on those layups.

Recommendation: Both are great badges for any slasher or guard, but we see Fancy Footwork as the more effective badge. Acrobat, while effective, overlaps with other finishing badges such as Consistent Finisher.

The Top 5 Slashing Badges in NBA 2K20

With shooting requiring more grinding and skill this year, finishing has become an integral part of the game for the first time in a few years.

And here are the top badges for becoming a top-notch finisher in NBA 2K20:

5. Relentless Finisher

With your player’s stamina taking a huge hit on any contact layups or dunks, you’re going to want to conserve some stamina for defense, later in the game, or more contact finishes.

Relentless Finisher is the only badge that will help you conserve your energy on contact finishes, meaning players who finish at the rim a lot should certainly equip this badge.

4. Consistent Finisher

The Penalties for mistimed layups are especially harsh this year, with Intimidator causing even slightly mistimed layups to miss the bottom of the net at a high rate.

The best counter to the overpowered Intimidator badge is Consistent Finisher, which helps you make a lot more layups than you would without the badge. You don’t need it maxed out, but you certainly need it.

3. Fancy Footwork

Euro steps, spin layups, and especially hop step layups are again overpowered this year, but there’s a way to make them even more lethal in every game mode.

By getting Gold Fancy Footwork or better, you’ll unlock animations that help you get back your defender for the easy bucket at the rim. Slashers should certainly run and other players would still benefit.

2. Slithery Finisher

Slashing in NBA 2K20 is highly reliant on animations, and if you want the type of animations that allow you to scoot past defenders for easy layups and dunks, you’ll need Slithery Finisher.

This badge will help get around defenders easily in the paint, helping you become a more effective slasher. We recommend it on HOF for finishing builds and at least bronze for other builds.

1. Contact Finisher

Contact Finisher will certainly help you get contact dunks, but it’s most important function is allowing you to take some contact on layups and still put the ball in the bucket.

Whereas even the unavoidable minimal contact will cause you to miss the layup, Contact Finisher will help you finish more layups at the rim. Period. Definitely max it out on your player.

NBA 2K20 Badges – The Complete List

Finishing

Acrobat: Spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts receive a significant boost.

Backdown Punisher: Allows players to have more success than normal when backing down a defender in the paint.

Consistent Finisher: Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.

Contact Finisher: Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.

Cross-Key Scorer: Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint.

Deep Hooks: Post hooks taken far from the basket receive less of a distance penalty than normal.

Dropstepper: Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post.

Fancy Footwork: players get past defenders more efficiently when performing euro, cradle, hop step, spin, and half-spin gathers.

Fastbreak Finisher: Gives an additional boost to a player’s takeover meter when successfully dunking on a fastbreak.

Giant slayer: Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.

Lob City Finisher: Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.

Pick & Roller: When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.

Pro Touch: Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.

Putback Boss: Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.

Relentless Finisher: Improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.

Showtime: Gives an additional boost to a player’s takeover meter and his teammates, when successfully completing an and-1 or flashy dunk.

Slithery Finisher: Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.

Tear dropper: Improves a player’s ability to known down floaters and runners.

Shooting

Catch & Shoot: For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.

Clutch Shooter: Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.

Corner Specialist: Deep mid-range or 3pt shots taken along the baseline of the court receive a boost, whether it is off the dribble or off the catch.

Deadeye: Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3pt shots.

Deep fades: Post fadeaways taken far from the basket receive less of a distance penalty than normal.

Difficult Shots: Boosts your player’s ability to make shots off the dribble, in addition to boosting your player’s ability to make moving shots.

Flexible Release: Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.

Green Machine: Gives an additional shot boost when consecutively achieving excellent releases on jump shots. 

Hot Start: For every made shot from the beginning of the game, players receives a shot attribute bonus that lasts until the first missed shot attempt

Hot Zone Hunter: Shots that are taken in a player’s hot zone(s) are given a boost

Ice in Veins: Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.

Pick & Popper: Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.

Pump Fake Maestro: Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.

Quick Draw: The higher the badge level, the faster a player will be able to release all jump shots.

Range Extender: Adds extra distance to a player’s given shot range for both mid-range and 3pt shots.

Slippery Off-Ball: When attempting to get open off screens, the player more effectively navigates through traffic.

Steady Shooter: Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.

Tireless Scorer: Shot attributes on jump shots suffer a smaller penalty than normal when tired.

Volume Shooter: After a player has taken a small handful of shots, an additional boost to shot attributes is given for ever subsequent shot, whether it’s a make or a miss.

Playmaking

Ankle Breaker: Improves the likelihood of freezing or dropping a defender during dribble moves, especially stepback moves or certain chains of dribble moves.

Bail Out: Increases the chances of a successful and accurate pass out of a jumpshot or layup while mid-air.

Break Starter: Allows rebounders to throw more effective deep outlet passes shortly following a defensive rebound.

Dimer: Gives a shooting boost to receivers in catch-and-shoot oppurtunities.

Downhill: Increases your player’s speed with ball rating on fastbreak opportunities

Dream Shake: Increases the chances that a defender falls for a pump fake in the post. In addition, your player’s shooting attributes increase after post moves or pump fakes.

Flashy Passer: Gives a Takeover boost to the passer and receiver after following a made shot off a flashy pass.

Floor General: Boosts your teammates’ offensive attributes when on the floor.

Handles for Days: Allows playmakers and dribbling builds to lose less stamina when chaining dribble moves.

Lob City Passer: Increases the chances of a successful alley-oop pass and finish. It boosts both your player’s passing attribute and the finishing attributes of your receiver.

Needle Threader: Increases the success of tough passes between defenders. When activated, this badge will boost your passing attributes and help deliver a crisp pass.

Pass Fake Maestro: Increases the effectiveness of fake passes by making them quicker and tighter.

Post Spin Technician: Boosts a player’s post spin or post drive

Quick First Step: Allows players to get more explosive first steps out of the triple threat or size up.

Space Creator: Boosts your player’s ability to create space from a defender on a step back move or shot.

Stop & Go: Allows ball handlers to quickly stop-and-go while dribbling. You also get unique launch animations on stop-and-gos with this badge.

Tight Handles: Boosts your player’s ball handling in one-on-one situations.

Unpluckable: Makes it more difficult for defenders to steal the ball from your player.

Defending and Rebounding

Box: Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.

Brick Wall: This badge makes it tougher for a defense to get through or around screens. Players hit by contact from a brick wall lose more energy than normal.

Chase Down Artist: Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.

Clamps: Defenders have access to quicker cut off moves and are more successful when bumping or hip riding riding the ball handler.

Defensive Leader: Lifts the defensive ability of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players. 

Heart crusher: After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s takeover meter.

Interceptor: The frequency of successfully tipped or intercepted passes greatly increases.

Intimidator: Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense rating when tightly guarding an opponent.

Lightning Reflexes: Gives the defender an advantage to read where the ball handler is going in the Read and React System.

Moving Truck: Players are more effective pushing opponents out of the post while playing defense.

Off-Ball Pest: Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.

Pick Dodger: Improves a player’s ability to navigate through and round screens while on defense.

Pick Pocket: Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips. 

Pogo Stick: Allows players to quickly go back for another block attempt upon landing.

Post Move Lockdown: Increases the chances of a defender preventing an offensive post move from succeeding.

Rebound chaser: Improves a player’s ability to track down rebounds from farther distances than normal.

Rim protector: Improves player’s ability to block shots, unlocks special animations and gives a boost to the Takeover meter for the blocker and blocker’s teammates following a block.

Tireless defender: Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.

Trapper: When trapping offensive players, defenders are more effective at forcing pickups and turnovers than normal. 

Worm: When boxed out, rebounders have more success swimming around and getting into successful rebound position.

Contact Finisher vs Relentless Finisher

After a few years of a singular finishing-primary badge, Relentless Finisher, 2K added a second to complement the legacy badge: Contact Finisher.

And while many would think the two badges overlap, they in fact do not. Here are the key differences between the two most important finishing badges in NBA 2K20:

Contact Finisher

Contact Finisher allows slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.

Relentless Finisher

Relentless Finisher improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.

Contact Finisher vs Relentless Finisher

Essentially, Contact Finisher will allow you to finish contact layups and dunks more successfully and Relentless Finisher will allow you to do it more frequently.

Which Badge Should I Equip?

If you’re a pure slashing build, we’d recommend equipping both. Although they have different boosts, both are super effective when finishing layups.

However, if you’re a non-slashing builds, you should avoid Relentless Finisher and stick with Contact Finisher. You won’t need the benefits of Relentless Finisher, while Contact Finisher is a must-have for all builds.

Brick Wall Badge

Brick Wall is back for NBA 2K20 and makes it tougher for a defense to get through or around screens. Players hit by contact from a brick wall lose more energy than normal. It is in the Defense/Rebounding category of badges.

Brick Wall has been a solid badge for multiple years now in that it helps you set good screens, and we don’t expect that to change in 2K20. Just be sure to not double up if you unlock Iron Wall as a Rep Reward (more coming soon).

NBA 2K21 Finishing Badges: The Complete Guide

Here is the complete list of Finishing Badges on NBA 2K21 Next-Gen:

  • Acrobat: Boosts the ability to make layups that have a high degree of difficulty.
  • Backdown Punisher: Increases the chances of a player successfully backing down their opponent.
  • Dream Shake: Raises the chances that a defender bites when doing fakes in the post.
  • Dropstepper: Improves a player’s ability to effectively use dropsteps in the post.
  • Fearless Finisher: Improves the ability to convert contact layups.
  • Giant Slayer: Heightens the effectiveness of layups over taller players.
  • Heat Seeker: Gives an additional takeover boost on inside shots.
  • Highlight Film: Boosts teammates’ takeover meter after dunks.
  • Hook Specialist: Increases post hook shot percentage.
  • Lob City Finisher: Improves the chances of completing a successful alley-opp dunk/layup.
  • Post Spin Technician: Improves the ability of a post spin or drive to work effectively.
  • Posterizer: Improves the likelihood of posterizing your opponent.
  • Pro Touch: Gives an additional boost for having food layup timing or aiming.
  • Putback Boss: Increases shot percentage when attempting a putback after an offensive rebound.
  • Rise Up: Makes it easier to dunk when under the basket.
  • Slithery Finisher: Improves a player’s ability to avoid contact when attacking the rim.

The following are the finishing badges on NBA 2K21 Current Gen (PS4, Xbox 1, PC, etc):

  • Acrobat: Spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts receive a significant boost.
  • Backdown Punisher: Allows players to have more success than normal when backing down a defender in the paint.
  • Consistent Finisher: Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.
  • Contact Finisher: Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.
  • Cross-Key Scorer: Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint.
  • Deep Hooks: Post hooks taken far from the basket receive less of a distance penalty than normal.
  • Dropstepper: Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post.
  • Fancy Footwork: players get past defenders more efficiently when performing euro, cradle, hop step, spin, and half-spin gathers.
  • Fastbreak Finisher: Gives an additional boost to a player’s takeover meter when successfully dunking on a fastbreak.
  • Giant slayer: Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.
  • Lob City Finisher: Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.
  • Pick & Roller: When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.
  • Pro Touch: Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.
  • Putback Boss: Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.
  • Relentless Finisher: Improves a player’s ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.
  • Showtime: Gives an additional boost to a player’s takeover meter and his teammates, when successfully completing an and-1 or flashy dunk.
  • Slithery Finisher: Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.
  • Tear dropper: Improves a player’s ability to known down floaters and runners.

Tear Dropper Badge

The Tear Dropper badge is back for NBA 2K20 and improves a player’s ability to known down floaters and runners. It is in the Finishing category of badges.

Tear Dropper at higher levels has been a solid badge over the past few years, but has been wonky at lower levels. If you plan on shooting a lot of floaters as a shot creator, however, get the badge on at least Gold.

Slithery Finisher Badge

The Slithery Finisher badge is new for NBA 2K20 and increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim. It is in the Finishing category of badges.

This badge is underrated for getting past defenders in the paint, but just note: equipping Slithery Finisher does reduce the chance of Contact Dunks due to the fact that it helps avoid contact in the paint.

Recommendation: Guards and Smaller Forwards who attack the rim frequently (think Offensive Threat/3-Level Scorers and Slashers) should certainly make this badge a priority at the silver level or above.

Showtime Badge

The Showtime badge is new for NBA 2K20 and gives an additional boost to a player’s takeover meter and his teammates, when successfully completing an and-1 or flashy dunk.

This badge really only proves itself useful for slashers on fast breaks in the Rec and possibly the Park, but even then its positive effect has been limited in the times used and tested.

Recommendation: If you’re a slasher with 30 finishing badges and frequently run the fastbreak, this badge could be solid to test out. However, it’s useless for other players and you may even find it underwhelming.