MyTeam Season 8 Preview

Season 8 in NBA 2K22 is now upon us, and the following updates were made to the MyTeam game mode, starting with the rewards cards:

  • Level 40 Reward: Endgame C/PG Nikola Jokic
  • “Best Of” Domination Reward: Endgame PG/SG James Harden
  • Unlimited Galaxy Opal Tier: Invincible SF/SG Grant Hill
  • TTO: Invincible PG/SG Pete Maravich
  • 2,000 Triple Threat Wins: Invincible SG/SF Dominique Wilkins
  • Triple Threat Vault: Invincible SG/SF Elgin Baylor
  • Ascension: Invincible C/PF Darryl Dawkins
  • Draft: Invincible PG/SG Jerry West
  • DM Token Reward Market – Invincible SG/SF Julius Erving
  • Level 1 Reward: Invincible PG/SG Isiah Thomas

Some other big changes for this season of MyTeam:

  • 20 Anniversary cards are being released throughout the season that will feature Dark Matter cards with card art from past MyTeam games, with a collection reward of an Endgame option pack.
  • A collection of over a dozen of Kobe Bryant and Shaquille O’Neal cards will be released throughout the season with card art from past games. They will be Dark Matter cards.

Best Badges to Have on Bronze in Each Category

Many badges are most effective when on Hall of Fame, as they should. But some badges work so well on Bronze that you do not need to spend a lot fo your precious points on them.

The following badges are extremely effective for the cost of only 1 badge point, allowing you to focus on the more important badges while still having a well-rounded style of play.

Best Bronze Shooting Badges

Corner Specialist: Although this badge should be maxed out for corner spot-ups, other catch and shoot players would find it most helpful on Bronze. That way, you still get a slight boost when you find yourself in the corner, but can spend more badge points on Catch and Shoot or other badges.

Clutch Shooter: Although this badge is great if you can max it out, there are far more important badges your player needs. But on Bronze, Clutch Shooter will give you that little extra boost that can help you in clutch situations.

Deadeye: In many cases, Blinders is the better badge to mitigate shot contests. Therefore, you may not have too many points for Deadeye. But on Bronze, Deadeye will give you the slight boosts when a defender jumps in your face.

Best Bronze Defensive Badges

Ball Stripper: A great badge if you typically have to deal with rim running opponents. You don’t ever need to max this badge, but while on Bronze, Ball Stripper will help you strip the ball when someone tries to dunk on you every once in a while.

Chase Down Artist: Chase down blocks are overpowered this year, but you don’t need a high Chase Down Artist badge to get them. While on Bronze, when combined with Rim Protector, you will also be able to get the OP chase down blocks that can change games.

Interceptor: Most guards and wings should have this on a higher level, but big men typically need to prioritize other badges. But big men should have Interceptor on Bronze, as it will allow them to stop passes at a good enough rate to affect games.

Rim Protector: Big men should have this maxed, but most guards and wings may not think about this badge. However, for only 1 badge point, you get a badge that will unlock the ability to get blocks on the perimeter and interior.

Best Bronze Playmaking Badges

Bail Out: It’s never really worth having Bail Out on a higher level, but almost every shooter should have it on Bronze. At this level, you will be able to pass out of most shots and get key assists to teammates.

Glue Hands: A key badge ignored by many, Glue Hands on even Bronze can help you get better catch animations before you shoot.

Needle Threader: It is not super effective on Bronze for 5v5 games, but Needle Threader can be an effective low level badge to help you turn the ball over less in 2v2 and 3v3 games.

Unpluckable: While ball handlers should have this badge on a bit higher level, many secondary ball handlers and other players would benefit from Bronze Unpluckable. You will have fewer stupid turnovers, all for the price of 1 playmaking badge point.

Best Bronze Finishing Badges

Lob City Finisher: Although dunks are a bit difficult this year (at least on Next-Gen), this badge on Bronze will unlock the ability to convert the wide majority of your lobs. It is rarely worth it to have this badge on higher levels.

Pro Touch: Timing can be a bit difficult to master on layups, but this badge will give you a boost if you are able to somewhat time your layups. On Bronze, this will give you enough of a boost to convert many more layups.

Unstrippable: Similar to Ball Stripper, this badge isn’t worth a serious investment of badge points, but works well enough on Bronze. For 1 badge point you will be able to limit the amount of times the ball is taken from you on drives to the hoop.

Playmaking Badges Tier List

S Tier- Necessary for Most Players

Quick First Step: A necessary for any player who will have the ball in their hands, as it allows you to actually move with some urgency with the ball. Should be maxed for most players, perhaps besides big men.

Bullet Passer: Another necessary for the wide majority of players, as Bullet Passer helps you combat the crazy steal animations in this year’s game. Every player should have it, and main ball handlers should think about maxing it.

Handles for Days: This badge needs to be maxed out for ball handlers, or else you won’t be able to do more than a few dribble moves. It’s not necessary out of ball handlers, but it is literally the most important dribbling badge.

Quick Chain: Another necessary badge for dribbling builds, as it will help you quickly transition between dribble moves.

A Tier – Great Badges for Some Builds

Glue Hands: Many scoff at this badge, but playing MyTeam has shown that this badge will help you get great catch animations before shots. You don’t need to max it out, but it works great on even Bronze or Silver.

Hyperdrive: This badge is better for slashing to the hoop, but Hyperdrive helps you speed up individual dribble moves to fool defenders. We recommend it for dribbling moves, but not before Quick Chain.

Tight Handles: Yet another dribbling badge that ball handlers need, as Tight Handles will stun your defender and allow you to get open shots either in the paint or behind the 3pt line.

Unpluckable: An underwhelming badge that most players at least need on Bronze. While we question its ability on higher levels, it necessity puts it on the A Tier level.

B Tier – Good Badges if You Have Extra Points

Dimer: Dimer is one of the most powerful badges in the game, but is really only needed if you have lower rated shooters on your team. Other badges are more necessary, but Dimer can be super powerful in the right situation.

Space Creator: A great badge combined with the Damian Lillard step back dribble move, but the step back is far from the best dribble move available.

Needle Threader: A Rec badge that can counter Interceptor, but is probably best used on Bronze or Silver with your extra badge points. It’s not OP, but it can help you avoid stupid steal animations every once in a while.

Bail Out: Another badge most players should have on Bronze to allow them to pass out of bad shots. It’s not worth having on higher levels, but even Bronze Bail Out will save you countless times.

C Tier – Decent Badges but Limited Usage

Floor General: Like Dimer, Floor General can be helpful in the right situation. However, it is not more powerful than any of the other badges, and should be reserved for those with a ton of playmaking badge points.

Ankle Breaker: This badge can be useful if you chase ankle breakers, but it activates too little to devote serious badge points to it. Tight Handles and Space Creator usually do more to break down your defender.

Stop & Go: Some claim this badge is OP, but we don’t notice much of a speed boost out of quick stops and other stops.

Downhill: With how OP chase down blocks are and also how speed is still unbalanced, Downhill really has limited uses for most builds. It can be helpful in some cases, though, but we don’t recommend it.

D Tier – Avoid These Badges

Post Playmaker: Post Playmaker can work if you mimic Nikola Jokic’s game in 2K22, but given how rare that is, this badge should mostly be avoided.

Triple Threat Juke: We have yet to see consistent results with this badge, and the Triple Threat is still not a great move against anyone but the computer, so we would stay away from this badge.

Break Starter: Full-court passes are still to easy without this badge, so while it may be helpful for rebounding big men on the Bronze level, it is still far from being necessary.

Special Delivery: With how hard lobs are this year, any badge involving them has lost a ton of value. This means Special Delivery, which helps throw lobs, will not see much use outside of players who know how to throw and catch lobs.

Defensive Badges Tier List

S Tier- Necessary

Intimidator: The only badge we recommend to max out for every player, as it helps you defend shots on both the perimeter and in the paint.

Clamps: A necessity to max out for perimeter defenders, as it will help you stop opposing players from getting past you for easy buckets.

Interceptor: Playing passing lanes is overpowered this year, and Interceptor will help you get some crazy steal animations on passes. While every player should have this badge, we only recommend maxing it out for defensive-focused players.

Rim Protector: A necessary badge for every player, but especially needs to be maxed out for big men. Will give you the fire power to block shots and be a top-tier paint defender.

A Tier – Necessary for Some Builds

Rebound Chaser/Box: Both necessary badges for big men, as you won’t be able to get rebounds without both badges. Although big men will need to max Rebound Chaser, Box can typically be equipped one level below Rebound Chaser.

Chase Down Artist: Chase downs are way too OP this year, but you can take advantage of this with Chase Down Artist. You will get some crazy block animations and get some key stops on defense.

Ankle Braces: A good badge to counter the crazy number of dribbling badges this year. It’s only necessary for on-ball defenders, and should be on a higher level in most cases.

Brick Wall: Necessary for builds that set screens, but otherwise useless. Big Men should realistically be the only ones with this badge.

B Tier – Great for Extra Badge Points

Ball Stripper: No one should realistically have this badge on higher levels, but it is great to have on lower levels to get the occasional steal when an opposing player tries to dunk on you.

Pogo Stick: A great badge if you sit paint or defend the rim, and should be close to maxed out in those instances. But otherwise your badge points are better spent elsewhere.

Pick Dodger: Another perimeter defender-specific build, but it is always underwhelming. Honestly it’s probably a good idea to have it, but we are still under the impression there are better ways to defend around picks.

C Tier – OK for Specific Builds

Pick Pocket: Although a bit better this year, you still get too many fouls when trying to use Pick Pocket on-ball. Though it has its uses, we can’t really recommend it for any players at this point.

Menace: This badge looked promising at the beginning of the year, but we have yet to really see it have a noticeable effect in-game. It claims to help you defend on-ball, but we haven’t seen this work in reality.

Tireless Defender: While it does help with your player’s stamina in a game, Park players and even most Rec/Pro-Am players won’t need this badge.

Post Lockdown: While we have seen instances of this badge working very well, it has not been consistent enough in a longer time period to be recommended for most players.

D Tier – Too Specific

Worm: Worm animations can be crazy and help you get some crazy rebounds, but it does not work enough and honestly most players are not good at activating the badge.

Hustler: A good badge to have on MyTeam players, but it isn’t worth having on your player for MyCareer or the online modes.

Defensive Leader: The boosts it gives teammates is nice, but boosts to defensive stats do not have the same effects as boosts to offensive stats. It’s not worth it for most teams.

Off-Ball Pest: Despite claims it helps on Pick and Rolls, Off-Ball Pest is not a strong enough badges when guarding off-ball to justify using badge points.

Finishing Badges Tier List

S Tier – Necessities

Posterizer: The best badge to get posterizing animations when you go up for dunks. Combined with a high dunk rating, you will get a big dunk meter and tons of highlight reel slams.

Limitless Takeoff: Another badge that unlocks some crazy animations. It can benefit any build with a high dunk rating, especially with some of the dunk packages.

Fearless Finisher: A badge that will help you convert through contact. Although underwhelming at points, it is still necessary to finish layups through contact.

Slithery Finisher: Another layup-based badge that helps you get around players that are paint sitting. While also sometimes underwhelming, it is a necessity for players without a high dunk rating.

A Tier- Great, but only Necessary for Some Builds

Unstrippable: Getting stripped while driving to the rim is a problem this year, and this badge helps limit these stupid animations. Necessary for players who try to finish through contact frequently.

Giant Slayer: A necessary badge for smaller guards to finish when guarded by a big man. However, we would not recommend it outside of point guards.

Grace under Pressure: A badge that has good results, but limited use. If you are typically shooting standing layups, this badge is probably pretty necessary for you. Otherwise you don’t need it.

Fast Twitch: Same deal as above, Fast Twitch will only help you if you are shooting a lot of standing layups/dunks. It’s a direct answer for Pogo Stick, so it definitely works well within its description.

B Tier – Helpful if You have Extra Points

Acrobat: A great badge if you are frequently shooting reverse layups or other funky layups, but does not have much of a use outside of that. Could be good on low levels to help in the case you need a special layup.

Backdown Punisher: A badge that works very well for post players and on mismatches, but otherwise pretty useless. Could be good on lower levels to attack smaller players, however.

Pro Touch: A good badge to throw an extra badge point on, as it will help you finish well-timed layups. However, you might not need the badge if you are not usually slightly late or early on your layups.

Rise Up: Another badge specifically for standing dunks, Rise Up will help you finish standing dunks instead of soft standing layup finishes. Not necessary for most of the player base, though.

C Tier – Hyper Specific for Certain Builds

Hook Specialist, Dream Shake, Dropstepper, and Post Spin Technician: All post badges that only work if you work in the post. Only necessary for post scorers.

Mouse in the House: A largely ineffective badge that supposedly works when guarded by a smaller player. However, the results have been poor and we can not recommend the badge at this point.

Lob City Finisher: A good badge if you catch a lot of lobs, but with the new dunk meter, lobs are a bit more difficult this year. Therefore we only recommend for the small number of players still trying to catch lobs.

Tear Dropper: Floaters with this badge are actually super easy, but the underrated move is only used by a small portion of the player base. If you learn how to use floaters, this badge is deadly.

Putback Boss: This badge can help you get some crazy putback animations, but good putback opportunities are few and far in-between. Therefore, we don’t recommend this badge at all.

Shooting Badge Tier List

S Tier – The Best

Sniper: This badge is for when you don’t green your shot, as it gives you a huge boost when you slightly mistime your shot. Necessary for most players, but especially on HOF for those still learning their shot.

Hot Zone Hunter: Another necessity that gives you a huge boosts in the hot zones you’ve developed in MyCareer or the online modes. Should be maxed out on every player.

Blinders: One of the most effective badges to cancel out contests from the side. While it should be on HOF for players that are the main ball handler and shooter, some spotups may not need the badge on a higher level (or at all)

Stop and Pop: Another ball handler/shooter badge that works especially well off the quick stop. However, it has little use outside of that very specific purpose.

A Tier – Great, but Not Always Necessary

Catch and Shoot: The best badge for players who spotup on the perimeter or mostly shoot of the catch. Should be maxed out on these players, as it gives a huge boost in C&S situations.

Deadeye: A badge any player could use, as it negates the contests of players jumping at you. Necessary on higher levels for main shooters, and even spotups and other players could use it on Bronze or Silver.

Green Machine: Another badge mostly for main shooters that gives huge boosts for consecutive greens. Not necessary if you are great with your shot, but is nearly unstoppable if used correctly.

Mismatch Expert: This is for shorter shooters that often have bigs switch on them, like in a Pick and Roll. It helps negate contests from bigger players (3+ inch difference) and is necessary for shorter shooters.

B Tier – Helpful if You Have the Points

Chef: A good badge if you shoot from half court off the dribble, but otherwise rather worthless. We’d really only recommend it for main shooters, but only on lower levels for the occasional deep shot.

Limitless Spotup: Another badge that only works from super deep, but this time for catch and shoot situations. It’s better than Chef, but we can only recommend it if you are typically heaving from deep.

Corner Specialist: A necessity for corner spotups, but otherwise has limited use. Max it out if you sit corner, but otherwise you can completely ignore this badge.

Circus Threes: A super effective badge if you typically do stepbacks or fades from beyond the three point line, but most players would find this badge rather useless.

Clutch Shooter: This is the perfect example of a badge you should equip only if you have extra points. It provides a huge boost in the late part of games, but there are better badges to prioritize.

C Tier – Limited Use

Lucky #7: Provides good boosts if you typically get shots off in the first 7 seconds of the shot clock, but when it can take 5 seconds to just get past half court, this badge has extra limited usage.

Difficult Shots: This badge is crazy if you shoot fading midranges, but considering how the court is already too small to live in the midrange, this badge does not work for most players.

Volume Shooter: A good badge if you have some extra badge points, but most players are not simply putting up enough shots for this badge to activate. Great for MyCareer but limited otherwise.

D Tier – Useless in Most Cases

Fade Ace: If your specialty is post fades, this badge needs to be maxed out. But given the fact that no one really plays the post game in 2K22, this badge is useless for most players.

Rhythm Shooter: We really haven’t seen this pop up in a game, so we can’t really say it does much.

Slippery Off-Ball: The off-ball movements are really not what they were cracked up to be last year, so Slippery Off-Ball does not really help you all that much.

Set Shooter: This badge will help you if you take your time before shooting, but considering that you will not get many of these opportunities, it’s hard to recommend it for anyone.

How to Evolve Cards Quickly in NBA 2K22 MyTeam

Evolution cards are making somewhat of a comeback in NBA 2K22, and sometimes they can be a bit tough to complete. Here are the best tips we’ve found to evo your cards quickly and efficiently:

Play Rookie Domination: Rookie Dom lowers the difficulty so shooting, defense, and other evo requirements are easier to complete. Teams like the Rockets and Pistons are perfect opponents to evo cards.

For Dunks: Play Rookie Dom, set the 21 Delay Freelance, and run a Pick and Roll with the Evo card as either the ballhandler or roller. Either way it should be easy to get dunks in a rather efficient way.

For 3-Pointers: Rookie Dom and focus on corner 3s if the player’s rating is low. Otherwise, focus on chucking up threes, as the low difficulty will help a lot of bad shots go in. Either way, you’re going to be chucking a lot.

For Rebounds: For non-centers it is tough, but focus on using that player on defense and focusing on grabbing rebounds. Also another method is calling a Give and Go on TT Offline and chucking up bad shots so your player can get the board.

For Layups: 21 Delay Freelance and have the evo player as the ball handler. Call for a screen and go for the layup, ensuring you are not holding turbo when you press square.

For Steals: The toughest stat to evo, steals can be done in Rookie Dom by charging the ball handler, letting off turbo, and pressing the square button. A tougher method is through TT Offline, but we don’t recommend it.

Attribute Requirements to Unlock Badges in NBA 2K22

NBA 2K22 Next-Gen expands on the idea of requiring attributes to unlock certain badges on your player. For example, you need a 94 Perimeter Defense to unlock Hall of Fame Clamps for your player.

In this post, we break down what attribute levels are needed to unlock each badge in NBA 2K22 Next-Gen. In addition, this link will bring you to a spreadsheet with the requirements for each badge type.

Jump to: Finishing | Shooting | Playmaking | Defense





NBA 2K22 City Game Modes

In NBA 2K22 Next-Gen, there are a slew of new game modes that give you more options at different gameplay. This list will explain each game mode in 2K22:

  • Neighborhood: Your typical Park games. There are 3v3 and 2v2 courts that allow you to play in a squad or with random players within your affiliation.
  • City Slam/Rooftop Courts: These are single player games where you take on the computer in 2v2, 3v3, and 4v4 games. If you complete the entire mode, you win some decent prizes.
  • Garage Hoop: A multiplayer mode that allows you to choose from a wide array of games, including 2v2 and 3v3. It is a completely walk-on mode in which random players can choose to play together.
  • The Factory: The Factory is a Next-Gen replacement of the Cages. It is a matchmaking mode that allows you to play in squad or by yourself, though it does not get super crowded.
  • The Market: A 1v1 matchmaking mode that pits you against a random player in a head-to-head game. You will get games rather quickly, but you need a build that is specifically built to play 1v1.
  • The Old Gym: A solo player mode that matches you up with random teammates against a similarly random opposition. A great game if your buddies are not on or you just want to run with randoms.
  • The Warehouse: A 3v3 mode that will match you up with teammates against three AI NBA players. Games are tough to find, but it can be a relaxing mode against the computer.
  • Ante-Up: The hyper-competitive mode that makes you put up VC to play, with a much larger prize if you win the game. Of course, you forfeit your VC if you lose, but it is the go-to game mode for hardcore players.

MyTeam Coaches, Systems, and Attribute Bonuses

MyTeam has always had a system of coaches that gives boosts to your players, with different offensive systems giving different attributes bonuses to point guards, wings, and big men. In this post we break down the types of coaches and the boosts they provide.

Coach Card Colors and their Bonuses

  • Bronze, Silver, and Gold: +1 to relevant stats
  • Emerald and Sapphire: +2 to relevant stats
  • Ruby: +3 to relevant stats
  • Amethyst: +4 to relevant stats
  • Diamond: +5 to relevant stats


  • Guards: Driving Layup, Close Shot, Mid Range Shot, Perimeter Defense, Ball Handle, and 3pt Shot
  • Wings: Perimeter Defense, Mid Range, Close Shot, Ball Handle, 3pt Shot, Defensive Rebound
  • Center: Defensive Rebound, Close Shot, Perimeter Defense, Offensive Rebound, Driving Layup, Mid Range Shot

Seven Seconds

  • Guards: Ball Handle, Driving Layup, 3pt Shot, Mid Range Shot, Pass IQ, Speed
  • Wings: Ball Handle, Driving Layup, Hands, 3pt Shot, Pass IQ, Speed
  • Center: Speed, Driving Dunk, Driving Layup, Hands, 3pt Shot, Defensive Rebound

Perimeter Centric

  • Guards: Ball Handle, Mid Range Shot, 3pt Shot, Perimeter Defense, Driving Dunk, Defensive Rebound
  • Wings: Mid Range Shot, 3pt Shot, Perimeter Defense, Ball Handle, Driving Dunk, Defensive Rebound
  • Center: Mid Range Shot, Defensive Rebound, Perimeter Defense, Offensive Rebound, 3pt Shot, Ball Handle

Grit & Grind

  • Guards: Help Defense IQ, Lateral Quickness, Perimeter Defense, 3pt Shot, Pass IQ, Steal
  • Wings: Driving Layup, Help Defense IQ, Lateral Quickness, Perimeter Defense, 3pt Shot, Pass IQ
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Offensive Rebound, Perimeter Defense, Post Moves


  • Guards: Blocks, Defensive Consistency, Help Defense IQ, Lateral Quickness, Perimeter Defense, Strength
  • Wings: Block, Defensive Consistency, Help Defense IQ, Lateral Quickness, Perimeter Defense, Strength
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Offensive Rebounding, Perimeter Defense, Strength

Pace & Space

  • Guards: Ball Handle, 3pt Shot, Speed, Perimeter Defense, Pass IQ, Help Defense IQ
  • Wings: Ball Handle, Help Defense IQ, Perimeter Defense, 3pt Shot, Pass IQ, Speed
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Perimeter Defense, Pass IQ, Speed


  • Guards: Mid Range Shot, 3pt Shot, Defensive Rebound, Interior Defense, Pass IQ, Defensive Consistency
  • Wings: Close Shot, Pass IQ, Defensive Consistency, Mid Range Shot, 3pt Shot, Defensive Rebound
  • Center: Post Control, Pass IQ, Defensive Consistency, 3pt Shot, Defensive Rebound, Interior Defense

Post Centric

  • Guards: Mid Range Shot, 3pt Shot, Defensive Rebound, Perimeter Defense, Steal, Driving Layup
  • Wings: 3pt Shot, Perimeter Defense, Mid Range Shot, Post Control, Driving Layup, Defensive Rebounding
  • Center: Mid Range Shot, Perimeter Defense, Defensive Rebound, Offensive Rebound, Driving Layup, Driving Dunk