NBA 2K22 Takover Perks

NBA 2K22 introduces a new feature called Perks, which adds special abilities that affect both your Takeover meter and that of your opponents. Here are the Perks in 2K22 and how to unlock them:

  • Decelerator: Slows down how quickly your opponents achieve Takeover if you are guarding them closely. Unlock by completing the Jackson Ellis Weekly challenges.
  • Minimizer: Opponent’s activated Takeovers don’t last as long when closely guarded. Unlock by completing Adidas Daily Stat Challenges.
  • Suppressor: Opponents with an active Takeover receive smaller attribute boosts when you are guarding them. Unlock by completing Gatorade Daily Stat Challenges.
  • Saboteur: When a guarded opponent commits a turnover or bad shot, their Takeover meter gets a larger penalty. Unlock by completing the Mountain Dew Daily Stat Challenges.
  • Second Chance: When Takeover is full but not yet activated, making a mistake won’t completely reset the meter. Unlock by completing the New Balance Daily Stat Challenges.
  • Sponge: When a teammate performs an action to increase their Takeover meter, you get a small boost of your own. Unlock by completing the State Farm Daily Stat Challenges.
  • Extender: Extends the length of time that Takeover stays active. Unlock by winning the first Chris Brickley 3v3 scrimmage.
  • Juice: Gives an extra boost to your attributes when Takeover is activated. Unlock by winning the second Chris Brickley 3v3 scrimmage.
  • Stay Warm: Takeover meters won’t drain as quickly when performing poorly. Unlock by winning the 3rd Chris Brickley 3v3 scrimmage.
  • Accelerator: Takeover meters fill faster when performing well on the court, allowing you to get Takeover quicker. Unlock by winning the final Chris Brickley 3v3 scrimmage.

NBA 2K22 Attributes & Their Descriptions

NBA 2K22 is the first NBA 2K to provide a description for all of the attributes in the MyPlayer builder. In this post we break down what each attribute does and how it helps you play in NBA 2K22:

Finishing

  • Close Shot: Determines the ability to shoot when standing still out to 10 feet from the basket. Helps post hooks, and is also used to determine the ability to make standing alley-oop and putback layup attempts.
  • Driving Layup: Determines the ability to successfully complete regular, contact, alley-oop, and putback layup attempts while moving toward the basket.
  • Driving Dunk: Determines the ability to successfully complete regular, contact, alley-oop, and putback dunk attempts while moving toward the basket.
  • Standing Dunk: Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while standing under the basket.
  • Post Control: Helps determine success when performing spins, drives, drop steps, and other moves from the post position. Used along with strength and size to determine the ability to back down a defender.

Shooting

  • Mid-Range Shot: Determines the ability to make shots of all types from mid-range distance, including post fadeaway attempts.
  • Thee-Point Shot: Determines the ability to make shots of all types from three-point distance.
  • Free Throw: Determines the ability of successfully making free throw attempts.

Playmaking

  • Pass Accuracy: Determines the ability to throw the ball on target in all types of passing situations, such as bounce, chest, lob, overhead, flashy, and alley-oop passes.
  • Ball Handle: Determines skill while dribbling the ball, both in terms of moves allowed and securing the ball from steal attempts.
  • Speed with Ball: Affects how fast the player can run or sprint while dribbling the ball.

Defense/Rebounding

  • Interior Defense: Determines the ability for the player to defend the paint both on and off the ball, as well as contest shots near the rim.
  • Perimeter Defense: Determines the ability for the player to defend the perimeter both on and off the ball, as well as contest shots from outside.
  • Steal: Affects the ability to intercept or deflect passes and steal the ball from opposing ball-handlers in all situations.
  • Block: Determines the chance to successfully block shots of all types.
  • Offensive Rebound: Affects the ability to grab offensive rebounds. Along with vertical, unlocks rebound animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.
  • Defensive Rebound: Affects ability to grab defensive rebounds. Along with vertical, unlocks rebounding animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.

Physicals

  • Speed: Affects how fast the player can run or sprint around the court.
  • Acceleration: Affects the speed at which the player can move in short bursts ad when taking off from a stand-still position.
  • Strength: Determines who wins a contact battle and helps dictate how successful a player will be when backing down or being backed down in the post, both with and without the ball.
  • Vertical: Used as a gate for dunk animations, and in combination with attribute counterparts, allows a player to jump higher on rebound and blocks.
  • Stamina: Affects how quickly a player loses energy and fatigues while running, sprinting, taking contact and performing various moves on the court.

Best Power Forward Builds in NBA 2K22

Power Forward is an interesting position in that they don’t have a defined role. In the Park they can play the big man spot, but even then most PF’s have an underrated role on a team. In this post we compile the best builds to dominate this overlooked position:

Best Current Gen Shooting PF Build: Stretch Four. A shooting PF build that can also hold its own dribbling and on the defensive end. It won’t dominate either end, but shooting is where this build will showcase its skills. Here’s how to make it.

Best Current Gen Defensive Power Forward Build: Versatile Paint Beast. A finishing and defensive-only build that will be able to catch lobs and lock down the paint. Here’s a video on how to make it.

Limitless Spot-up

Limitless Spot-up is a new badge for NBA 2K22 and improves your player’s ability to hit logo-range 3’s off a catch and shoot. It is in the shooting category of badges and a replacement for Deep Threes/Range Extender.

Here’s the attributes you need to equip Limitess Spot-up on your Next-Gen player:

  • Bronze: 62 3pt
  • Silver: 72 3pt
  • Gold: 82 3pt
  • Hall of Fame: 93 3pt

This will be a must-have badge for spot-up shooters or anyone who operates off-ball.

Chef

Chef is a new badge for NBA 2K22 and improves your player’s ability to knock down Steph Curry-like off-dribble deep 3’s. It is in the shooting category of badges and is a replacement of Deep 3’s/Range Extender.

To unlock Chef for your Myplayer on Next-Gen:

  • Bronze: 64 3pt
  • Silver: 74 3pt
  • Gold: 85 3pt
  • Hall of Fame: 96 3pt

This will be a must-have badge for off-dribble shooters.

Limitless Takeoff

Limitless Takeoff is a new badge for NBA 2K22 and improves your player’s ability to soar from further away on dunk attempts. It is in the finishing category of badges.

Here are the attribute requirements for equipping this badge:

  • Bronze: 60 Driving Dunk
  • Silver: 74 Driving Dunk
  • Gold: 84 Driving Dunk
  • Hall of Fame: 92 Driving Dunk

We’re not sure how this badge is going to play in the game, but we don’t see a ton of benefit to it. Maybe you can get a Jordan-esque free throw line dunk every once in a while, but will that be worth the badge points?

NBA 2K22 Badges: The Complete Guide

The Best Badges in Each Category:

The Complete List of Badges in Each Category:

Other Badge Info:

Best NBA 2K22 MyPlayer Builds for Each Position

NBA 2K22 is a team game in that everyone must contribute their part in order to win. The best way for each position to make their contribution is to each have the best build at their position, meaning the ones with the best attributes and badges to dominate their spot on the floor.

In this post we break down the best builds at each position for both Current Gen and Next-Gen NBA 2K22, starting with Next Gen:

The best build for each position on Next-Gen:

  • Point Guard: 3pt Playmaker. A top-notch dribbler and shooter that can carry an offense. Although other PG builds may have better defense or finishing, this build has the offensive chops to beat any defender. Here’s how to make this build.
  • Shooting Guard: 2-Way 3-Level Scorer. A 3&D build that can lock down point guards and hit 3-pointers on the other end. Subpar playmaking, but good finishing to make this build the top SG. Here’s how to create it yourself.
  • Small Forward: 2-Way Inside the Arc Scorer. Another 3&D-type build at the SF spot that can guard 1-5, dunk on defenders, and shoot at a high level. Here is how to make this build.
  • Power Forward: Power Forward builds are a bit weak this year, so we recommend going with a well-rounded 3&D Wing SF build or a bigger 2-Way Facilitator C build.
  • Center: 2-Way Stretch Glass Cleaner. A build that is a traditional interior defender that can also shoot and finish in the paint. Here’s a video on how to make this build.

The best build for each position on Current Gen:

  • Point Guard: Playmaking Shot Creator. An offensive monster that can shoot and dribble at a high level, and hold their own finishing in the paint and on the defensive end. See how to build it here.
  • Shooting Guard: Perimeter Lockdown. A good spot-up shooter and lockdown perimeter defender that can take the defensive load off the point guard. Learn how to build it here.
  • Small Forward: Perimeter Lockdown. Another good defensive and spot-up build that can guard the Point Guard through Power Forward. Watch how to build it here.
  • Power Forward: Glass-Cleaning Lockdown. A taller build that can both shoot from the perimeter and defend the paint, and play the pivotal versatile role PF’s need to play. Here’s how to make it.
  • Center: Glass-Cleaning Lockdown. A defensive and finishing build that is perfect for both Rec and Park. Can’t shoot or dribble, but will be a top-notch Paint Protector, Rebounder and Roller. Here’s how to build it.

NBA 2K22 Official News Thread

NBA 2K22 will be released on September 10, 2021. This post will contain all the news drops available for NBA 2K22 and should serve as your go-to headquarters for finding new information about the newest iteration of the game.

Jump to: 2K22 Versions | Gameplay Updates | MyCareer News | Park/City News | MyTeam News | Other Info

Versions of the Game and the Cover Athletes

  • Standard Edition: Available for both Current ($60) and Next-Gen ($70). Contains one copy of the game for the respective console in which you purchase the game for. Preorder here.
  • Cross-Gen Digital: For $80, you get a digital version of both the Current and Next-Gen versions of the game on either the Playstation or Xbox console family. Preorder here.
  • 75th Anniversary Edition: With Kevin Durant, Dirk Nowtizki, and Kareem Abdul-Jabbar on the cover, this version contains both the Current and Next-Gen versions of the game, plus some extra goodies like 100,000 VC. Preorder here.
  • 25th Anniversary WNBA Version: With Candace Parker on the cover, this is a Next-Gen only version of the game. It’s still the full NBA 2K22 game, but with a WNBA-specific cover. Preorder here.

Gameplay Updates

  • 2K claims to have a new slate of signature moves and combos, and jump shooting, contact dunks, and alley oops are apparently more skill-based. We’ll see, but hopefully this decreases the amount of ridiculous dunk animations and whites going in.
  • 2K also claims there is a new shot contest and blocking system. Next-Gen has a notoriously bad contest system, especially in the paint, so hopefully this claim applies especially to the PS5/Xbox X version of the game.
  • We expect these changes to largely affect Next-Gen. Current Gen has largely been the same game for the past few years. Current Gen may see the addition of sigs, but I doubt it will get any other major gameplay revamps.
  • 2K’s gameplay director stated that the on-court experience is similar between current and next-gen 2K22. Graphics probably differ, but controls and on-court feel seem to be pretty similar according to this source.
  • Some shooting stuff: You don’t need a super high rating to shoot decently, Steady Shooter is gone, the vibration cue remains out of the game, shot aiming is gone, and there is a new shot meter.

MyCareer

  • MyCareer is going to be completely different between Current Gen and Next-Gen. There is no cross-progression.
  • Next-Gen will have no storyline like in past years, apparently the focus is on your player’s life in the City. This includes storylines around endorsements, quests with NPCs in the City, and amassing wealth and assets like housing and other stuff.
  • We expect Current Gen to have a similar experience to past years. There will be a new storyline, but the same endorsement pipeline and a shorter timeline that cuts out at about midway through the first season. Most will skip the story on Current Gen, anyways.
  • There will be seasonal animation content drops for the MyPlayer mode. This includes dribble animations and even jumpshot animations.
  • Preorder NBA 2K22 here.

The City/Neighborhood

  • On Next-Gen, the City will feature NPCs that supposedly enhance the experience. We’re a bit skeptical about their role. In addition, the City is redesigned to also improve the experience of walking around. Hopefully stuff is easier to find and walk times are decreased.
  • MATCHMAKING IS FINALLY ON NEXT-GEN. Although there are not many details, apparently we will be able to hop into certain buildings and get games. Hopefully this means we can go solo when our buddies can’t play, but we shall see.
  • Current Gen’s Park is now on a cruise ship. Kind of a cool concept, but it will probably otherwise have the same layout as the past few years. Apparently the cruise ship will stop at islands for special events, but we’ll see closer to release date.
  • Seasons are apparently a feature in the City and Neighborhood. They made their debut in MyTeam in 2K21, and offered prizes for a limited amount of time based on gameplay. We loved them in MyTeam, and they will probably be pretty cool for online MyCareer game modes.
  • As always, visuals of the new City and Cruise Ship will be released basically a few days before release of the game. This means we will have to wait until around September 5-9 to see some real news on the supposed upgrades.

MyTeam

  • MyTeam will largely be the same between console generations, with the only differences being related to gameplay. There is cross-progression between the consoles, meaning your progress is saved on both Current Gen and Next Gen consoles.
  • Seasons, which was actually a great way to keep MyTeam alive during typical dead periods, is back for 2K22.They apparently extend to all game modes, but we assume it will be about the same as the seasons we saw and loved in 2K21.
  • Draft mode is back for MyTeam, which allows two players to join a game without having a team prepared. Instead, they are randomly assigned players. This should be fun for some players (especially NMS), but may not be used by the card collector players.
  • Apparently there is a new game mode debuting around Thanksgiving/Christmas. We don’t have any details on it, but it might be interesting to keep an eye out for.

Other Relevant Information

  • There is no cross-console play this year, meaning Xbox players cannot play with or against Playstation players and Current Gen players can not play against or with Next-Gen players.
  • MyTeam progress again carries over from Current Gen to Next-Gen, and vice-versa. MyCareer will not have cross-progression, however, and MyCareer will vary differently between generations again.
  • The Nintendo Switch and the PC will receive only the Current Gen version of the game. This is a sad development, especially for the PC, but they will only receive the older version of the game for the second straight year.
  • Preorder NBA 2K22 here.

How to Become a Better Playmaker in NBA 2K22

Playmaking is an important skill for any guard in NBA 2K, as it can separate you from the mediocre guards and set your team up for easy wins. In this article we break down the best tips to not only set your teammates up for success, but yourself, too.

Max out your Ball Handle, Speed with Ball and Pass Accuracy: These are the most important stats for becoming a top-tier playmaker, and maxing these out will give you the necessary badge points as well.

Equip the right badges: Here’s out list of best playmaking badges. Quick First Step, Handles for Days, and Quick Chain are necessities, but there are a few others that will help you dribble and pass better.

Equip the right dribble animations: Here’s out list of the best dribble moves. Quick is the best dribble style, Lebron James is the best crossover, Scottie Pippen is the best BTB, and Damian Lillard is the best Size-up Escape.

Learn how to dribble: Learning how to use the dribble moves, chaining moves, and when to use certain moves is necessary for breaking down defenders. This video breaks it down best , but you’ll only get better at this by practicing these moves in the Gatorade Gym or MyCourt.

Notice Passing Lanes: Passing lanes are important on defense and offense. On offense, you want to avoid throwing in crowded passing lanes, so you’ll need to learn them from experience. The Needle Threader badge will also help you make tough passes.

Focus on getting your teammates involved: It’s easy to get tunnel vision as the primary ball handler, so you want to place special emphasis on looking for open teammates and making timely passes.

Ultimately, playmaking involves a lot of quick decisions, something that only comes from a lot of practice and playing experience. However, the above tips helped me and others become better primary ball handlers, and we know they will help you as well.