MyTeam Coaches, Systems, and Attribute Bonuses

MyTeam has always had a system of coaches that gives boosts to your players, with different offensive systems giving different attributes bonuses to point guards, wings, and big men. In this post we break down the types of coaches and the boosts they provide.

Coach Card Colors and their Bonuses

  • Bronze, Silver, and Gold: +1 to relevant stats
  • Emerald and Sapphire: +2 to relevant stats
  • Ruby: +3 to relevant stats
  • Amethyst: +4 to relevant stats
  • Diamond: +5 to relevant stats

Balanced

  • Guards: Driving Layup, Close Shot, Mid Range Shot, Perimeter Defense, Ball Handle, and 3pt Shot
  • Wings: Perimeter Defense, Mid Range, Close Shot, Ball Handle, 3pt Shot, Defensive Rebound
  • Center: Defensive Rebound, Close Shot, Perimeter Defense, Offensive Rebound, Driving Layup, Mid Range Shot

Seven Seconds

  • Guards: Ball Handle, Driving Layup, 3pt Shot, Mid Range Shot, Pass IQ, Speed
  • Wings: Ball Handle, Driving Layup, Hands, 3pt Shot, Pass IQ, Speed
  • Center: Speed, Driving Dunk, Driving Layup, Hands, 3pt Shot, Defensive Rebound

Perimeter Centric

  • Guards: Ball Handle, Mid Range Shot, 3pt Shot, Perimeter Defense, Driving Dunk, Defensive Rebound
  • Wings: Mid Range Shot, 3pt Shot, Perimeter Defense, Ball Handle, Driving Dunk, Defensive Rebound
  • Center: Mid Range Shot, Defensive Rebound, Perimeter Defense, Offensive Rebound, 3pt Shot, Ball Handle

Grit & Grind

  • Guards: Help Defense IQ, Lateral Quickness, Perimeter Defense, 3pt Shot, Pass IQ, Steal
  • Wings: Driving Layup, Help Defense IQ, Lateral Quickness, Perimeter Defense, 3pt Shot, Pass IQ
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Offensive Rebound, Perimeter Defense, Post Moves

Defense

  • Guards: Blocks, Defensive Consistency, Help Defense IQ, Lateral Quickness, Perimeter Defense, Strength
  • Wings: Block, Defensive Consistency, Help Defense IQ, Lateral Quickness, Perimeter Defense, Strength
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Offensive Rebounding, Perimeter Defense, Strength

Pace & Space

  • Guards: Ball Handle, 3pt Shot, Speed, Perimeter Defense, Pass IQ, Help Defense IQ
  • Wings: Ball Handle, Help Defense IQ, Perimeter Defense, 3pt Shot, Pass IQ, Speed
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Perimeter Defense, Pass IQ, Speed

Triangle

  • Guards: Mid Range Shot, 3pt Shot, Defensive Rebound, Interior Defense, Pass IQ, Defensive Consistency
  • Wings: Close Shot, Pass IQ, Defensive Consistency, Mid Range Shot, 3pt Shot, Defensive Rebound
  • Center: Post Control, Pass IQ, Defensive Consistency, 3pt Shot, Defensive Rebound, Interior Defense

Post Centric

  • Guards: Mid Range Shot, 3pt Shot, Defensive Rebound, Perimeter Defense, Steal, Driving Layup
  • Wings: 3pt Shot, Perimeter Defense, Mid Range Shot, Post Control, Driving Layup, Defensive Rebounding
  • Center: Mid Range Shot, Perimeter Defense, Defensive Rebound, Offensive Rebound, Driving Layup, Driving Dunk

NBA 2K22 MyTeam Best Token Reward Cards

Token Rewards are typically the best cards at the beginning of the MyTeam year, and in this post we are going to break down the best Token Reward cards in each gem tier:

Emerald

  1. Darren Collison: A cheap point guard with Chef (for deep shots), Quick First Step, and decent enough defense to hold down the 1 spot.
  2. Jon Barry: A spot-up SG that can hit open shots for you.
  3. Roger Mason: Another SG that can hit open shots, but Mason will have a bit quicker jumpshot. Weak defensively.

Sapphire

  1. Patty Mills: A base 98 demon who can carry an offense when used correctly.
  2. Kent Bazemore: A versatile wing.
  3. Seth Curry: A smaller guard who is a knockdown shooter.

Ruby

  1. Cole Anthony: An offensive beast. A subpar player model and slow jumpshot, but a good playmaker and has some good shooting and finishign badges.
  2. Devonte Graham: A nice offensive point guard with Trey Burke base.
  3. Tim Hardaway Jr: Another shooter, this time with JR Smith’s nice jumpshot base.

Amethyst

  1. Serge Ibaka: A great shooting big that can defend the paint.
  2. Fred Brown: A versatile point guard that excels on offense.
  3. Junior Bridgeman: A versatile wing who excels at nothing, but is decent at everything.

Diamond

  1. Bingo Smith: A good, all-around combo guard that has all the badges you need in each category. Jumpshot 94 is awesome, too, so he’s an even better shooter than advertised.
  2. Kyrie Irving: A top-notch point guard in the game with great dribble moves, playmaking badges, and shooting ability. Extremely weak on defense and his layup package is weird, but you cannot beat the price.
  3. Mark Eaton: A good paint protector and interior finisher. Can’t shoot, lacks speed, and runs out of energy quickly, but is a good option for offline grinding.

NBA 2K22 Takover Perks

NBA 2K22 introduces a new feature called Perks, which adds special abilities that affect both your Takeover meter and that of your opponents. Here are the Perks in 2K22 and how to unlock them:

  • Decelerator: Slows down how quickly your opponents achieve Takeover if you are guarding them closely. Unlock by completing the Jackson Ellis Weekly challenges.
  • Minimizer: Opponent’s activated Takeovers don’t last as long when closely guarded. Unlock by completing Adidas Daily Stat Challenges.
  • Suppressor: Opponents with an active Takeover receive smaller attribute boosts when you are guarding them. Unlock by completing Gatorade Daily Stat Challenges.
  • Saboteur: When a guarded opponent commits a turnover or bad shot, their Takeover meter gets a larger penalty. Unlock by completing the Mountain Dew Daily Stat Challenges.
  • Second Chance: When Takeover is full but not yet activated, making a mistake won’t completely reset the meter. Unlock by completing the New Balance Daily Stat Challenges.
  • Sponge: When a teammate performs an action to increase their Takeover meter, you get a small boost of your own. Unlock by completing the State Farm Daily Stat Challenges.
  • Extender: Extends the length of time that Takeover stays active. Unlock by winning the first Chris Brickley 3v3 scrimmage.
  • Juice: Gives an extra boost to your attributes when Takeover is activated. Unlock by winning the second Chris Brickley 3v3 scrimmage.
  • Stay Warm: Takeover meters won’t drain as quickly when performing poorly. Unlock by winning the 3rd Chris Brickley 3v3 scrimmage.
  • Accelerator: Takeover meters fill faster when performing well on the court, allowing you to get Takeover quicker. Unlock by winning the final Chris Brickley 3v3 scrimmage.

NBA 2K23 Attributes & Their Descriptions

In this post we break down what each attribute does and how it helps you play in NBA 2K23:

Finishing

  • Close Shot: Determines the ability to shoot when standing still out to 10 feet from the basket. Helps post hooks, and is also used to determine the ability to make standing alley-oop and putback layup attempts.
  • Driving Layup: Determines the ability to successfully complete regular, contact, alley-oop, and putback layup attempts while moving toward the basket.
  • Driving Dunk: Determines the ability to successfully complete regular, contact, alley-oop, and putback dunk attempts while moving toward the basket.
  • Standing Dunk: Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while standing under the basket.
  • Post Control: Helps determine success when performing spins, drives, drop steps, and other moves from the post position. Used along with strength and size to determine the ability to back down a defender.

Shooting

  • Mid-Range Shot: Determines the ability to make shots of all types from mid-range distance, including post fadeaway attempts.
  • Thee-Point Shot: Determines the ability to make shots of all types from three-point distance.
  • Free Throw: Determines the ability of successfully making free throw attempts.

Playmaking

  • Pass Accuracy: Determines the ability to throw the ball on target in all types of passing situations, such as bounce, chest, lob, overhead, flashy, and alley-oop passes.
  • Ball Handle: Determines skill while dribbling the ball, both in terms of moves allowed and securing the ball from steal attempts.
  • Speed with Ball: Affects how fast the player can run or sprint while dribbling the ball.

Defense/Rebounding

  • Interior Defense: Determines the ability for the player to defend the paint both on and off the ball, as well as contest shots near the rim.
  • Perimeter Defense: Determines the ability for the player to defend the perimeter both on and off the ball, as well as contest shots from outside.
  • Steal: Affects the ability to intercept or deflect passes and steal the ball from opposing ball-handlers in all situations.
  • Block: Determines the chance to successfully block shots of all types.
  • Offensive Rebound: Affects the ability to grab offensive rebounds. Along with vertical, unlocks rebound animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.
  • Defensive Rebound: Affects ability to grab defensive rebounds. Along with vertical, unlocks rebounding animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.

Physicals

  • Speed: Affects how fast the player can run or sprint around the court.
  • Acceleration: Affects the speed at which the player can move in short bursts ad when taking off from a stand-still position.
  • Strength: Determines who wins a contact battle and helps dictate how successful a player will be when backing down or being backed down in the post, both with and without the ball.
  • Vertical: Used as a gate for dunk animations, and in combination with attribute counterparts, allows a player to jump higher on rebound and blocks.
  • Stamina: Affects how quickly a player loses energy and fatigues while running, sprinting, taking contact and performing various moves on the court.

MyTeam Season 1 Preview

The beginning of MyTeam in the new game is now upon us, and the following are the updates made to the game mode for the new year. Starting with the Rewards cards:

Level 40: Pink Diamond SF/PF Carmelo Anthony

Domination: Diamond PG/SG Bob Cousy

Unlimited: Pink Diamond C/PF Wilt Chamberlain

Limited: Pink Diamond SG/SF Devin Booker

TTO:

Triple Threat Wins:

Triple Threat Vault:

Ascension: Diamond SG/SF Marques Johnson

Draft: Pink Diamond SF/PF Glenn Robinson

NBA 2K22 Badges: The Complete Guide

The Best Badges in Each Category:

The Complete List of Badges in Each Category:

Other Badge Info:

Best NBA 2K23 MyPlayer Builds for Each Position

NBA 2K23 is a team game in that everyone must contribute their part in order to win. The best way for each position to make their contribution is to each have the best build at their position, meaning the ones with the best attributes and badges to dominate their spot on the floor.

Here are the best builds for each position in NBA 2K23, broken down into Guards (up to 6’5″), Swings (6’6″ to 6’9″), and Big Men (6’10” and up):

Guards

Guards are highly underappreciated in this game, thanks to the dominance of larger builds, but they can play a huge role in teams winning games with their speed and quick jumpshots. Here’s the best guard build:

This PG build is very well rounded, with the ability to dunk and play defense at an acceptable level, but excels at shooting the lights out and breaking down defenders with ease.

The above video is a quick tutorial on how to build it, with a breakdown of the best badges to pair with the build to maximize its strengths.

Swings

This 6’10” build is super well-round. It’s really only great at finishing, but it’s a capable spot-up shooter, good switch defender, and can put the ball on the floor if need be.

The video above is a short tutorial of how to make this build, which garnered comparisons to Lebron James and Scottie Pippen. We even included a part with the badges we think you should equip on the build.

Big Men

This Center Build is built for playing defense in the paint and knocking down shots on the perimeter. While it’s won’t post up super well and certainly cannot dribble, it is the perfect build for any mode.

Above is a quick video on how to make the build, including a part on which badges maximize the strengths needed at the center position.

NBA 2K22 Official News Thread

NBA 2K22 will be released on September 10, 2021. This post will contain all the news drops available for NBA 2K22 and should serve as your go-to headquarters for finding new information about the newest iteration of the game.

Jump to: 2K22 Versions | Gameplay Updates | MyCareer News | Park/City News | MyTeam News | Other Info

Versions of the Game and the Cover Athletes

  • Standard Edition: Available for both Current ($60) and Next-Gen ($70). Contains one copy of the game for the respective console in which you purchase the game for. Preorder here.
  • Cross-Gen Digital: For $80, you get a digital version of both the Current and Next-Gen versions of the game on either the Playstation or Xbox console family. Preorder here.
  • 75th Anniversary Edition: With Kevin Durant, Dirk Nowtizki, and Kareem Abdul-Jabbar on the cover, this version contains both the Current and Next-Gen versions of the game, plus some extra goodies like 100,000 VC. Preorder here.
  • 25th Anniversary WNBA Version: With Candace Parker on the cover, this is a Next-Gen only version of the game. It’s still the full NBA 2K22 game, but with a WNBA-specific cover. Preorder here.

Gameplay Updates

  • 2K claims to have a new slate of signature moves and combos, and jump shooting, contact dunks, and alley oops are apparently more skill-based. We’ll see, but hopefully this decreases the amount of ridiculous dunk animations and whites going in.
  • 2K also claims there is a new shot contest and blocking system. Next-Gen has a notoriously bad contest system, especially in the paint, so hopefully this claim applies especially to the PS5/Xbox X version of the game.
  • We expect these changes to largely affect Next-Gen. Current Gen has largely been the same game for the past few years. Current Gen may see the addition of sigs, but I doubt it will get any other major gameplay revamps.
  • 2K’s gameplay director stated that the on-court experience is similar between current and next-gen 2K22. Graphics probably differ, but controls and on-court feel seem to be pretty similar according to this source.
  • Some shooting stuff: You don’t need a super high rating to shoot decently, Steady Shooter is gone, the vibration cue remains out of the game, shot aiming is gone, and there is a new shot meter.

MyCareer

  • MyCareer is going to be completely different between Current Gen and Next-Gen. There is no cross-progression.
  • Next-Gen will have no storyline like in past years, apparently the focus is on your player’s life in the City. This includes storylines around endorsements, quests with NPCs in the City, and amassing wealth and assets like housing and other stuff.
  • We expect Current Gen to have a similar experience to past years. There will be a new storyline, but the same endorsement pipeline and a shorter timeline that cuts out at about midway through the first season. Most will skip the story on Current Gen, anyways.
  • There will be seasonal animation content drops for the MyPlayer mode. This includes dribble animations and even jumpshot animations.
  • Preorder NBA 2K22 here.

The City/Neighborhood

  • On Next-Gen, the City will feature NPCs that supposedly enhance the experience. We’re a bit skeptical about their role. In addition, the City is redesigned to also improve the experience of walking around. Hopefully stuff is easier to find and walk times are decreased.
  • MATCHMAKING IS FINALLY ON NEXT-GEN. Although there are not many details, apparently we will be able to hop into certain buildings and get games. Hopefully this means we can go solo when our buddies can’t play, but we shall see.
  • Current Gen’s Park is now on a cruise ship. Kind of a cool concept, but it will probably otherwise have the same layout as the past few years. Apparently the cruise ship will stop at islands for special events, but we’ll see closer to release date.
  • Seasons are apparently a feature in the City and Neighborhood. They made their debut in MyTeam in 2K21, and offered prizes for a limited amount of time based on gameplay. We loved them in MyTeam, and they will probably be pretty cool for online MyCareer game modes.
  • As always, visuals of the new City and Cruise Ship will be released basically a few days before release of the game. This means we will have to wait until around September 5-9 to see some real news on the supposed upgrades.

MyTeam

  • MyTeam will largely be the same between console generations, with the only differences being related to gameplay. There is cross-progression between the consoles, meaning your progress is saved on both Current Gen and Next Gen consoles.
  • Seasons, which was actually a great way to keep MyTeam alive during typical dead periods, is back for 2K22.They apparently extend to all game modes, but we assume it will be about the same as the seasons we saw and loved in 2K21.
  • Draft mode is back for MyTeam, which allows two players to join a game without having a team prepared. Instead, they are randomly assigned players. This should be fun for some players (especially NMS), but may not be used by the card collector players.
  • Apparently there is a new game mode debuting around Thanksgiving/Christmas. We don’t have any details on it, but it might be interesting to keep an eye out for.

Other Relevant Information

  • There is no cross-console play this year, meaning Xbox players cannot play with or against Playstation players and Current Gen players can not play against or with Next-Gen players.
  • MyTeam progress again carries over from Current Gen to Next-Gen, and vice-versa. MyCareer will not have cross-progression, however, and MyCareer will vary differently between generations again.
  • The Nintendo Switch and the PC will receive only the Current Gen version of the game. This is a sad development, especially for the PC, but they will only receive the older version of the game for the second straight year.
  • Preorder NBA 2K22 here.

How to Become a Better Playmaker

Playmaking is an important skill for any guard in NBA 2K, as it can separate you from the mediocre guards and set your team up for easy wins. In this article we break down the best tips to not only set your teammates up for success, but yourself, too.

Max out your Ball Handle, Speed with Ball and Pass Accuracy: These are the most important stats for becoming a top-tier playmaker, and maxing these out will give you the necessary badge points as well.

Equip the right badges: Here’s out list of best playmaking badges. Quick First Step, Handles for Days, and Killer Combos are a good start, but there are a few others that will help you dribble and pass better.

Equip the right dribble animations: Here’s out list of the best dribble moves.

Learn how to dribble: Learning how to use the dribble moves, chaining moves, and when to use certain moves is necessary for breaking down defenders. Practicing in the MyCourt or Gatorade Gym is only going to help you get better.

Notice Passing Lanes: Passing lanes are important on defense and offense. On offense, you want to avoid throwing in crowded passing lanes, so you’ll need to learn them from experience. The Needle Threader badge will also help you make tough passes.

Focus on getting your teammates involved: It’s easy to get tunnel vision as the primary ball handler, so you want to place special emphasis on looking for open teammates and making timely passes.

Ultimately, playmaking involves a lot of quick decisions, something that only comes from a lot of practice and playing experience. However, the above tips helped me and others become better primary ball handlers, and we know they will help you as well.

How to Become a Better Slasher

Becoming a top-tier slasher is a unique skill in NBA 2K23 when the majority of player simply run at the rim and hold the square button. In this article we will teach you to become a top-tier slasher who can finish almost everything at the rim.

Max out your slashing stats: Driving layup and driving dunk are a must, with standing dunk being important for big men. Try to match your attributes with the Contact Dunk requirements, but you don’t necessarily need high ratings to be a good finisher.

Equip the right finishing badges: Here are the best finishing badges in NBA 2K23. Limitless Takeoff, Posterizer, and Slithery are some of the best, but the Tier system shakes this up a bit.

Learn the timing for your dunks: The new dunk meter makes it a bit tough to dunk, but learning the timing on them from practice in the Gatorade gym allows you to get crazy contact dunks and other great animations. The Pro Touch badge also helps on this.

Utilize Slithery : This finishing badge can be activated on contested layups by simply aiming your stick diagonal-up towards the baseline and swinging it to the center area. This mechanism works a good amount of the time and helps you get some crazy animations and finishes.

Be patient: Simple rim-running gets you contact dunks every once-in-a-while, but patient slashing is better. This method involves pump fakes, taking layups instead of forcing dunks, and passing when you don’t have a good shot.

If you follow these tips when playing any game mode, your percentage at the rim will greatly increase. I was able to use this tips to finish ridiculous layups and dunks at the hoop with only 1 finishing badge, so you can imagine how it will be when your player has many more.