Author: NBA 2K HQ

NBA 2K22 Takover Perks

NBA 2K22 introduces a new feature called Perks, which adds special abilities that affect both your Takeover meter and that of your opponents. Here are the Perks in 2K22 and how to unlock them:

  • Decelerator: Slows down how quickly your opponents achieve Takeover if you are guarding them closely. Unlock by completing the Jackson Ellis Weekly challenges.
  • Minimizer: Opponent’s activated Takeovers don’t last as long when closely guarded. Unlock by completing Adidas Daily Stat Challenges.
  • Suppressor: Opponents with an active Takeover receive smaller attribute boosts when you are guarding them. Unlock by completing Gatorade Daily Stat Challenges.
  • Saboteur: When a guarded opponent commits a turnover or bad shot, their Takeover meter gets a larger penalty. Unlock by completing the Mountain Dew Daily Stat Challenges.
  • Second Chance: When Takeover is full but not yet activated, making a mistake won’t completely reset the meter. Unlock by completing the New Balance Daily Stat Challenges.
  • Sponge: When a teammate performs an action to increase their Takeover meter, you get a small boost of your own. Unlock by completing the State Farm Daily Stat Challenges.
  • Extender: Extends the length of time that Takeover stays active. Unlock by winning the first Chris Brickley 3v3 scrimmage.
  • Juice: Gives an extra boost to your attributes when Takeover is activated. Unlock by winning the second Chris Brickley 3v3 scrimmage.
  • Stay Warm: Takeover meters won’t drain as quickly when performing poorly. Unlock by winning the 3rd Chris Brickley 3v3 scrimmage.
  • Accelerator: Takeover meters fill faster when performing well on the court, allowing you to get Takeover quicker. Unlock by winning the final Chris Brickley 3v3 scrimmage.

NBA 2K22 Attributes & Their Descriptions

NBA 2K22 is the first NBA 2K to provide a description for all of the attributes in the MyPlayer builder. In this post we break down what each attribute does and how it helps you play in NBA 2K22:

Finishing

  • Close Shot: Determines the ability to shoot when standing still out to 10 feet from the basket. Helps post hooks, and is also used to determine the ability to make standing alley-oop and putback layup attempts.
  • Driving Layup: Determines the ability to successfully complete regular, contact, alley-oop, and putback layup attempts while moving toward the basket.
  • Driving Dunk: Determines the ability to successfully complete regular, contact, alley-oop, and putback dunk attempts while moving toward the basket.
  • Standing Dunk: Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while standing under the basket.
  • Post Control: Helps determine success when performing spins, drives, drop steps, and other moves from the post position. Used along with strength and size to determine the ability to back down a defender.

Shooting

  • Mid-Range Shot: Determines the ability to make shots of all types from mid-range distance, including post fadeaway attempts.
  • Thee-Point Shot: Determines the ability to make shots of all types from three-point distance.
  • Free Throw: Determines the ability of successfully making free throw attempts.

Playmaking

  • Pass Accuracy: Determines the ability to throw the ball on target in all types of passing situations, such as bounce, chest, lob, overhead, flashy, and alley-oop passes.
  • Ball Handle: Determines skill while dribbling the ball, both in terms of moves allowed and securing the ball from steal attempts.
  • Speed with Ball: Affects how fast the player can run or sprint while dribbling the ball.

Defense/Rebounding

  • Interior Defense: Determines the ability for the player to defend the paint both on and off the ball, as well as contest shots near the rim.
  • Perimeter Defense: Determines the ability for the player to defend the perimeter both on and off the ball, as well as contest shots from outside.
  • Steal: Affects the ability to intercept or deflect passes and steal the ball from opposing ball-handlers in all situations.
  • Block: Determines the chance to successfully block shots of all types.
  • Offensive Rebound: Affects the ability to grab offensive rebounds. Along with vertical, unlocks rebound animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.
  • Defensive Rebound: Affects ability to grab defensive rebounds. Along with vertical, unlocks rebounding animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.

Physicals

  • Speed: Affects how fast the player can run or sprint around the court.
  • Acceleration: Affects the speed at which the player can move in short bursts ad when taking off from a stand-still position.
  • Strength: Determines who wins a contact battle and helps dictate how successful a player will be when backing down or being backed down in the post, both with and without the ball.
  • Vertical: Used as a gate for dunk animations, and in combination with attribute counterparts, allows a player to jump higher on rebound and blocks.
  • Stamina: Affects how quickly a player loses energy and fatigues while running, sprinting, taking contact and performing various moves on the court.

Best Power Forward Builds in NBA 2K22

Power Forward is an interesting position in that they don’t have a defined role. In the Park they can play the big man spot, but even then most PF’s have an underrated role on a team. In this post we compile the best builds to dominate this overlooked position:

Best Current Gen Shooting PF Build: Stretch Four. A shooting PF build that can also hold its own dribbling and on the defensive end. It won’t dominate either end, but shooting is where this build will showcase its skills. Here’s how to make it.

Best Current Gen Defensive Power Forward Build: Versatile Paint Beast. A finishing and defensive-only build that will be able to catch lobs and lock down the paint. Here’s a video on how to make it.

Menace

Menace is a new badge for NBA 2K22 and significantly drops the offensive ratings of opponents when you smother them. It is in the defensive category of badges.

This badge reminds me of Defensive Stopper from 2K19 and prior, which is good news for defenders looking to stop opponents on the perimeter. It does seem a bit underwhelming in game, though, as we rarely notice it pop up on the display when guarding ball handlers.

Recommendation: We only really recommend Menace for defensive-minded guards and wings with a lot of defensive badges. Otherwise, your points are better spent elsewhere in the defensive category.

Hustler

Hustler is a new badge for NBA 2K22 and boosts the ability to get to those scrappy 50/50 balls quicker than opponents. It is in the defensive category of badges.

In game, Hustler is a decent badge to have in MyTeam for loose balls. But for a MyPlayer with limited badges, we do not see a lot of opportunities to actually use the badge.

Recommendation: We cannot recommend Hustler for any players. You will not get any badge points’ worth of use out of this badge in-game.

Ball Stripper

Ball Stripper is a new badge for NBA 2K22 and boosts your player’s ability to strip layup and dunk attempts. It is in the defensive category of badges.

Ball Stripper is an underrated badge and helps stop drives to the hoop that lead to dunks and layups, which can be important in a mismatch or against someone with higher finishing stats and badges.

Recommendation: Ball Stripper is one of our favorite badges to have on Bronze, as it gives you the boosts you need to get a steal every once in a while around the hoop. It isn’t worth it for most players above that level, though, and works best on guards.

Triple Threat Juke

Triple Threat Juke is a new badge for NBA 2K22 and it increases the effectiveness of triple threat fakes, jabs, and go moves. It is in the playmaking category of badges.

We really never see this badge pop up in game, and the Triple Threat really isn’t that effective this year. You don’t really get a speedboost out of the Triple Threat and the jukes really only work against the computer.

Recommendation: We are not going to recommend this badge. Triple Threat moves and jab steps have never been a big part of 2K and will continue to play a miniscule role in 2K22.

Post Playmaker

Post Playmaker is a new badge for NBA 2K22 and it boosts the effectiveness of both shots and moves when playing in the post. It is in the playmaking category of badges.

Post Playmaker seems to work pretty well when you actually play in the post, either by taking shots or passing out of the post. However, there are not many players that actually utilize the post seriously in games.

Recommendation: We only recommend this badge for serious post players, and at the highest level, but it really has limited use outside of that. Some big men with decent post stats may benefit from having this on Bronze, but otherwise it is not needed.

Quick Chain

Quick Chain is a new badge for NBA 2K22 and it boosts the ability to quickly chain dribble moves together. It is in the playmaking category of badges.

This badge definitely is a top dribbling badge this year, as it helps create the type of dribbling combinations that can get you or teammates open for a shot. Playing without it makes breaking down your defender more difficult.

Recommendation: Quick Chain is necessary for any dribbling-specific build, and typically on the max level. However, pass-first guards and other guards will not need to equip this badge.

Hyperdrive

Hyperdrive is a new badge for NBA 2K22 and boosts the speed and effectiveness of moving dribble moves. It is in the playmaking category of badges.

This badge is great for speeding up dribble moves, and works best when used to drive to the hoop. It is a top dribbling badge in 2K22 and is used by the best guards to beat their defenders for easy buckets.

Recommendation: Hyperdrive isn’t as important than Quick Chain, but it is still borderline necessary for any dribbling builds. Most primary ball handlers should max it out, but some dribblers could get away with it on Silver.