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Shooting Badge Tier List

For NBA 2K23, each category of badges in broken down into three Tiers. These tiers, according to 2K, make players’ badge loadouts more unique than in past years. In this post we list the shooting badges, each Tier, and how many badge points are needed to equip each badge.

Tier 3 – The Highest Tier

Cost for each badge level:

  • Hall of Fame: 8 Points
  • Gold: 7 Points
  • Silver: 6 Points
  • Bronze: 5 Points

The Tier 3 Shooting Badges:

  • Deadeye (All Heights)
  • Limitless Range (All Heights)
  • Agent 3 (6″7″ and under)
  • Blinders (6’10” and under)
  • Catch & Shoot (6’8″ and over)
  • Corner Specialist (6’11” and over)

Tier 2 – The Middle Tier

Cost for Each Badge Level:

  • Hall of Fame: 6 Points
  • Gold: 5 Points
  • Silver: 4 Points
  • Bronze: 3 Points

Tier 2 Shooting Badges:

  • Amped (6’5″ and under)
  • Catch and Shoot (6’7″ and under)
  • Green Machine (All Heights)
  • Space Creator (6’7″ and under)
  • Agent 3 (6’8″-6’10”

Tier 1 – Important but Inexpensive Badges

Cost for Each Badge Level:

  • Hall of Fame: 4 Points
  • Gold: 3 Points
  • Silver: 2 Points
  • Bronze: 1 Points

Tier 1 Shooting Badges:

  • Claymore
  • Clutch Shooter
  • Comeback Kid
  • Corner Specialist
  • Guard Up
  • Middy Machine
  • Slippery Off-Ball
  • Volume Shooter

Coming Soon: The Ratings needed to unlock each level of each badge.

How to Evolve Cards Quickly in NBA 2K23 MyTeam

Evolution cards are making somewhat of a comeback in NBA 2K23, and sometimes they can be a bit tough to complete. Here are the best tips we’ve found to evo your cards quickly and efficiently:

Play Rookie Domination: Rookie Dom lowers the difficulty so shooting, defense, and other evo requirements are easier to complete. Teams like the Rockets and Pistons are perfect opponents to evo cards.

For Dunks: Play Rookie Dom, set the 21 Delay Freelance, and run a Pick and Roll with the Evo card as either the ballhandler or roller. Either way it should be easy to get dunks in a rather efficient way.

For 3-Pointers: Rookie Dom and focus on corner 3s if the player’s rating is low. Otherwise, focus on chucking up threes, as the low difficulty will help a lot of bad shots go in. Either way, you’re going to be chucking a lot.

For Rebounds: For non-centers it is tough, but focus on using that player on defense and focusing on grabbing rebounds. Also another method is calling a Give and Go on TT Offline and chucking up bad shots so your player can get the board.

For Layups: 21 Delay Freelance and have the evo player as the ball handler. Call for a screen and go for the layup, ensuring you are not holding turbo when you press square.

For Steals: The toughest stat to evo, steals can be done in Rookie Dom by charging the ball handler, letting off turbo, and pressing the square button. A tougher method is through TT Offline, but we don’t recommend it.

Attribute Requirements to Unlock Badges in NBA 2K22

NBA 2K22 Next-Gen expands on the idea of requiring attributes to unlock certain badges on your player. For example, you need a 94 Perimeter Defense to unlock Hall of Fame Clamps for your player.

In this post, we break down what attribute levels are needed to unlock each badge in NBA 2K22 Next-Gen. In addition, this link will bring you to a spreadsheet with the requirements for each badge type.

Jump to: Finishing | Shooting | Playmaking | Defense

Slashing

Shooting

Playmaking

Defense

NBA 2K22 City Game Modes

In NBA 2K22 Next-Gen, there are a slew of new game modes that give you more options at different gameplay. This list will explain each game mode in 2K22:

  • Neighborhood: Your typical Park games. There are 3v3 and 2v2 courts that allow you to play in a squad or with random players within your affiliation.
  • City Slam/Rooftop Courts: These are single player games where you take on the computer in 2v2, 3v3, and 4v4 games. If you complete the entire mode, you win some decent prizes.
  • Garage Hoop: A multiplayer mode that allows you to choose from a wide array of games, including 2v2 and 3v3. It is a completely walk-on mode in which random players can choose to play together.
  • The Factory: The Factory is a Next-Gen replacement of the Cages. It is a matchmaking mode that allows you to play in squad or by yourself, though it does not get super crowded.
  • The Market: A 1v1 matchmaking mode that pits you against a random player in a head-to-head game. You will get games rather quickly, but you need a build that is specifically built to play 1v1.
  • The Old Gym: A solo player mode that matches you up with random teammates against a similarly random opposition. A great game if your buddies are not on or you just want to run with randoms.
  • The Warehouse: A 3v3 mode that will match you up with teammates against three AI NBA players. Games are tough to find, but it can be a relaxing mode against the computer.
  • Ante-Up: The hyper-competitive mode that makes you put up VC to play, with a much larger prize if you win the game. Of course, you forfeit your VC if you lose, but it is the go-to game mode for hardcore players.

MyTeam Coaches, Systems, and Attribute Bonuses

MyTeam has always had a system of coaches that gives boosts to your players, with different offensive systems giving different attributes bonuses to point guards, wings, and big men. In this post we break down the types of coaches and the boosts they provide.

Coach Card Colors and their Bonuses

  • Bronze, Silver, and Gold: +1 to relevant stats
  • Emerald and Sapphire: +2 to relevant stats
  • Ruby: +3 to relevant stats
  • Amethyst: +4 to relevant stats
  • Diamond: +5 to relevant stats

Balanced

  • Guards: Driving Layup, Close Shot, Mid Range Shot, Perimeter Defense, Ball Handle, and 3pt Shot
  • Wings: Perimeter Defense, Mid Range, Close Shot, Ball Handle, 3pt Shot, Defensive Rebound
  • Center: Defensive Rebound, Close Shot, Perimeter Defense, Offensive Rebound, Driving Layup, Mid Range Shot

Seven Seconds

  • Guards: Ball Handle, Driving Layup, 3pt Shot, Mid Range Shot, Pass IQ, Speed
  • Wings: Ball Handle, Driving Layup, Hands, 3pt Shot, Pass IQ, Speed
  • Center: Speed, Driving Dunk, Driving Layup, Hands, 3pt Shot, Defensive Rebound

Perimeter Centric

  • Guards: Ball Handle, Mid Range Shot, 3pt Shot, Perimeter Defense, Driving Dunk, Defensive Rebound
  • Wings: Mid Range Shot, 3pt Shot, Perimeter Defense, Ball Handle, Driving Dunk, Defensive Rebound
  • Center: Mid Range Shot, Defensive Rebound, Perimeter Defense, Offensive Rebound, 3pt Shot, Ball Handle

Grit & Grind

  • Guards: Help Defense IQ, Lateral Quickness, Perimeter Defense, 3pt Shot, Pass IQ, Steal
  • Wings: Driving Layup, Help Defense IQ, Lateral Quickness, Perimeter Defense, 3pt Shot, Pass IQ
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Offensive Rebound, Perimeter Defense, Post Moves

Defense

  • Guards: Blocks, Defensive Consistency, Help Defense IQ, Lateral Quickness, Perimeter Defense, Strength
  • Wings: Block, Defensive Consistency, Help Defense IQ, Lateral Quickness, Perimeter Defense, Strength
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Offensive Rebounding, Perimeter Defense, Strength

Pace & Space

  • Guards: Ball Handle, 3pt Shot, Speed, Perimeter Defense, Pass IQ, Help Defense IQ
  • Wings: Ball Handle, Help Defense IQ, Perimeter Defense, 3pt Shot, Pass IQ, Speed
  • Center: Defensive Rebound, Help Defense IQ, Interior Defense, Perimeter Defense, Pass IQ, Speed

Triangle

  • Guards: Mid Range Shot, 3pt Shot, Defensive Rebound, Interior Defense, Pass IQ, Defensive Consistency
  • Wings: Close Shot, Pass IQ, Defensive Consistency, Mid Range Shot, 3pt Shot, Defensive Rebound
  • Center: Post Control, Pass IQ, Defensive Consistency, 3pt Shot, Defensive Rebound, Interior Defense

Post Centric

  • Guards: Mid Range Shot, 3pt Shot, Defensive Rebound, Perimeter Defense, Steal, Driving Layup
  • Wings: 3pt Shot, Perimeter Defense, Mid Range Shot, Post Control, Driving Layup, Defensive Rebounding
  • Center: Mid Range Shot, Perimeter Defense, Defensive Rebound, Offensive Rebound, Driving Layup, Driving Dunk

NBA 2K22 MyTeam Best Token Reward Cards

Token Rewards are typically the best cards at the beginning of the MyTeam year, and in this post we are going to break down the best Token Reward cards in each gem tier:

Emerald

  1. Darren Collison: A cheap point guard with Chef (for deep shots), Quick First Step, and decent enough defense to hold down the 1 spot.
  2. Jon Barry: A spot-up SG that can hit open shots for you.
  3. Roger Mason: Another SG that can hit open shots, but Mason will have a bit quicker jumpshot. Weak defensively.

Sapphire

  1. Patty Mills: A base 98 demon who can carry an offense when used correctly.
  2. Kent Bazemore: A versatile wing.
  3. Seth Curry: A smaller guard who is a knockdown shooter.

Ruby

  1. Cole Anthony: An offensive beast. A subpar player model and slow jumpshot, but a good playmaker and has some good shooting and finishign badges.
  2. Devonte Graham: A nice offensive point guard with Trey Burke base.
  3. Tim Hardaway Jr: Another shooter, this time with JR Smith’s nice jumpshot base.

Amethyst

  1. Serge Ibaka: A great shooting big that can defend the paint.
  2. Fred Brown: A versatile point guard that excels on offense.
  3. Junior Bridgeman: A versatile wing who excels at nothing, but is decent at everything.

Diamond

  1. Bingo Smith: A good, all-around combo guard that has all the badges you need in each category. Jumpshot 94 is awesome, too, so he’s an even better shooter than advertised.
  2. Kyrie Irving: A top-notch point guard in the game with great dribble moves, playmaking badges, and shooting ability. Extremely weak on defense and his layup package is weird, but you cannot beat the price.
  3. Mark Eaton: A good paint protector and interior finisher. Can’t shoot, lacks speed, and runs out of energy quickly, but is a good option for offline grinding.

NBA 2K22 Takover Perks

NBA 2K22 introduces a new feature called Perks, which adds special abilities that affect both your Takeover meter and that of your opponents. Here are the Perks in 2K22 and how to unlock them:

  • Decelerator: Slows down how quickly your opponents achieve Takeover if you are guarding them closely. Unlock by completing the Jackson Ellis Weekly challenges.
  • Minimizer: Opponent’s activated Takeovers don’t last as long when closely guarded. Unlock by completing Adidas Daily Stat Challenges.
  • Suppressor: Opponents with an active Takeover receive smaller attribute boosts when you are guarding them. Unlock by completing Gatorade Daily Stat Challenges.
  • Saboteur: When a guarded opponent commits a turnover or bad shot, their Takeover meter gets a larger penalty. Unlock by completing the Mountain Dew Daily Stat Challenges.
  • Second Chance: When Takeover is full but not yet activated, making a mistake won’t completely reset the meter. Unlock by completing the New Balance Daily Stat Challenges.
  • Sponge: When a teammate performs an action to increase their Takeover meter, you get a small boost of your own. Unlock by completing the State Farm Daily Stat Challenges.
  • Extender: Extends the length of time that Takeover stays active. Unlock by winning the first Chris Brickley 3v3 scrimmage.
  • Juice: Gives an extra boost to your attributes when Takeover is activated. Unlock by winning the second Chris Brickley 3v3 scrimmage.
  • Stay Warm: Takeover meters won’t drain as quickly when performing poorly. Unlock by winning the 3rd Chris Brickley 3v3 scrimmage.
  • Accelerator: Takeover meters fill faster when performing well on the court, allowing you to get Takeover quicker. Unlock by winning the final Chris Brickley 3v3 scrimmage.

NBA 2K23 Attributes & Their Descriptions

In this post we break down what each attribute does and how it helps you play in NBA 2K23:

Finishing

  • Close Shot: Determines the ability to shoot when standing still out to 10 feet from the basket. Helps post hooks, and is also used to determine the ability to make standing alley-oop and putback layup attempts.
  • Driving Layup: Determines the ability to successfully complete regular, contact, alley-oop, and putback layup attempts while moving toward the basket.
  • Driving Dunk: Determines the ability to successfully complete regular, contact, alley-oop, and putback dunk attempts while moving toward the basket.
  • Standing Dunk: Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while standing under the basket.
  • Post Control: Helps determine success when performing spins, drives, drop steps, and other moves from the post position. Used along with strength and size to determine the ability to back down a defender.

Shooting

  • Mid-Range Shot: Determines the ability to make shots of all types from mid-range distance, including post fadeaway attempts.
  • Thee-Point Shot: Determines the ability to make shots of all types from three-point distance.
  • Free Throw: Determines the ability of successfully making free throw attempts.

Playmaking

  • Pass Accuracy: Determines the ability to throw the ball on target in all types of passing situations, such as bounce, chest, lob, overhead, flashy, and alley-oop passes.
  • Ball Handle: Determines skill while dribbling the ball, both in terms of moves allowed and securing the ball from steal attempts.
  • Speed with Ball: Affects how fast the player can run or sprint while dribbling the ball.

Defense/Rebounding

  • Interior Defense: Determines the ability for the player to defend the paint both on and off the ball, as well as contest shots near the rim.
  • Perimeter Defense: Determines the ability for the player to defend the perimeter both on and off the ball, as well as contest shots from outside.
  • Steal: Affects the ability to intercept or deflect passes and steal the ball from opposing ball-handlers in all situations.
  • Block: Determines the chance to successfully block shots of all types.
  • Offensive Rebound: Affects the ability to grab offensive rebounds. Along with vertical, unlocks rebound animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.
  • Defensive Rebound: Affects ability to grab defensive rebounds. Along with vertical, unlocks rebounding animations to reach the ball more easily on missed shots. Helps determine ability to box out or navigate around box outs.

Physicals

  • Speed: Affects how fast the player can run or sprint around the court.
  • Acceleration: Affects the speed at which the player can move in short bursts ad when taking off from a stand-still position.
  • Strength: Determines who wins a contact battle and helps dictate how successful a player will be when backing down or being backed down in the post, both with and without the ball.
  • Vertical: Used as a gate for dunk animations, and in combination with attribute counterparts, allows a player to jump higher on rebound and blocks.
  • Stamina: Affects how quickly a player loses energy and fatigues while running, sprinting, taking contact and performing various moves on the court.

MyTeam Season 1 Preview

The beginning of MyTeam in the new game is now upon us, and the following are the updates made to the game mode for the new year. Starting with the Rewards cards:

Level 40: Pink Diamond SF/PF Carmelo Anthony

Domination: Diamond PG/SG Bob Cousy

Unlimited: Pink Diamond C/PF Wilt Chamberlain

Limited: Pink Diamond SG/SF Devin Booker

TTO:

Triple Threat Wins:

Triple Threat Vault:

Ascension: Diamond SG/SF Marques Johnson

Draft: Pink Diamond SF/PF Glenn Robinson

NBA 2K22 Badges: The Complete Guide

The Best Badges in Each Category:

The Complete List of Badges in Each Category:

Other Badge Info: