Category: NBA 2K21 News

How to Make MT Quickly in NBA 2K21 MyTeam

Whether you’re saving up for a card, looking to buy packs, or just like having a big bank account in MyTeam, you’re going to need to have a method to make MT quickly. We’ve compiled the best ones here:

  1. Triple Threat Online: Most boards have MT on them, and you can also earn a lot per game from just playing. I’ve earned over 10000 MT/hour playing TTO. Winning helps you maximize your earnings.
  2. Triple Threat Offline: A non-tryhard mode where you can earn 300+ MT per sub-five minute game. This adds up, and you also get conditional win-based prizes as you climb up the ladder.
  3. Domination: You earn a ton of MT when you win the highest difficulty level for each team (2-3K in many cases), and you also get a ton of other cool prizes for playing these 30 minute games.
  4. Playing the Auction House: I’m not an expert at this method, but sniping and reselling is a way some people make a good amount of MT. I don’t know the best way to do it, however.
  5. Liquidating your collection: Chances are, you have a few players that could sell for decent MT in your collection that you don’t use. Sell them and put the MT in your balance for what you really want.
  6. Save your MT: Seems basic, but not spending your MT will allow the balance to grow as you play the game more. This means not spending it on frivolous players, contracts in many cases, and other wasteful ways.

The Best Point Guards Builds

The point guard is perhaps the most important position in any game mode in NBA 2K21, as they hold the keys to the offense and play the largest role in a win or less.

We have compiled the best Point Guard Builds in NBA 2K21, including videos how to make them, so you can take them to your favorite game mode and dominate at the PG spot.

  • The Best (and Meta) PG Build in 2K21: A Playmaking Shot Creator with 10 Defensive badges. Lights-out Shooting (the meta in 2K21), top-notch playmaking ability, and good enough defense. Here’s how to build it.
  • For a non-shooting Point Guard build: 2-Way Slashing Playmaker. Won’t be able to shoot, but makes up for this deficit with top-tier defensive, playmaking, and finishing ability. Here’s how to make it.
  • For Drive-and-Kick or Rim-Running Point Guards: Slashing Playmaker (Slashing emphasis). Contact dunks, great playmaking ability, and decent defense make this the best slashing PG build in 2K21. Learn how to make it here.
  • For the Team-Focused PG: Slashing Playmaker (Pure Playmaking). A decent all-around build that will be able to break down defenders, dime up teammates, and be a team-first PG. Here’s how to make it.
  • For Off-Ball Point Guards: 2-Way Sharpshooter. Can’t dribble, but is the perfect 3-and-D guard that can defend opposing PG’s and knock down tons of threes on the other end. Learn how to built it here.

If you’re on the PS5 or Xbox X, we are still testing the best builds and will release a full list soon. Until then, this all-around build is what we consider the best point guard build in 2K21 Next-Gen.

The Best Layup Packages

Finishing at the rim is one of the most animation-driven features in 2K, meaning you better hope you get the right animation or you’re missing an open layup.

Therefore, you’re going to need the right Layup package for your player. We’ve compiled the best ones in 2K21, all based on the type of player you have.

  1. Long Athlete: Allows your player to starts layups outside the key, get nice hop step animations, and finish through contact.
  2. Jamal Crawford: Has some really interesting animations in this package for mixtapes or just showing off. Circus is decent, too, but in a more subdued way.
  3. Stephen Curry: Nice, usually unblockable lay-in animations that allow you to finish among bigger defenders, but not great at finishing through contact.
  4. Default Swing: The best for lower-rated finishers who can’t unlock the above three layup packages.
  5. Dominant Big: The best layup package for big men that gives you decent standing layup animations and allows you to play like Shaq in the paint.

The Best Dribble Pull-Up Animations

One of the best shots in the game for guards is the Dribble Pull-Up, whether that means shooting a fade or simply shooting off the dribble.

But like Jumpshots, not all Dribble Pull-Up Animations are built the same. After months of testing and reviewing the animations of the best 2K21, here are the The Best Dribble Pull-Up Animations in NBA 2K21:

  1. Stephen Curry: The quickest and easiest-to-time dribble pull-up animation set. Works for guards, wings, and bigs, and is by far the best for your player.
  2. Athletic 2: An athletic package that is a bit slower than the Curry package but gets more space on pull-ups. Good set of animations too, whether closer to the basket or further away.
  3. Normal 4: The best pull-up on deep mid ranges and threes, but questionable animations closer to the basket. A bit slower but perfect for taking longer pull-up shots.

The Best Jumpshots

One of the toughest things to do in NBA 2K21 is to find the best jumpshot. You can spend hours looking for the best one and still come up empty, or find one you like and it simply fails to perform.

Given this difficulty, we’ve compiled a list of the best jumpshots we’ve found for Guards for Park, Pro-Am, and even MyCareer:

  • Best Jumpshot for Guards: Jumpshot 98. Super Quick, easy to time, and a good cue for shots off the quick stop or catch. Dwyane Wade is almost identical to 98 and just as good.
  • Best Jumpshots for Next-Gen: Dante Exum. Super smooth, quick, and great off the catch-and-shoot. Used by a ton of competitive next-gen players.
  • Best Catch-and-Shoot Jumpshot: Ray Allen. Quick (but not crazy quick), good vertical separation, and easy to time off the catch. Super underrated for every game mode.
  • Old Reliable: Stephen Curry. Whether it’s the first week of a new 2K or the last, you can trust Curry’s jumpshot. It is simply one of the best jumpers in the game year-in and year-out.
  • Best Jumpshot for Bigmen: Marquise Chriss. You’re limited on picks, but Chriss’ jumper is smooth and easy to time. We would recommend a custom upper release, however.
  • Tyceno’s jumpshot: Trey Burke. Fast, big green window, and is a beast in the Park or in MyTeam (Tracy Mcgrady).
  • Best Dribble Pull-Up: Stephen Curry is quick and smooth, while Normal 4 is a bit slower but gets you more space on fades. Both are great.
  • Best Free Throw: Rick Barry’s granny-style free throw. But seriously, most free throw animations will get the job done at the line, even funny-looking ones.
  • Best Hop Jumper: Stephen Curry. Quick, gives you a wide array of moves, and is super smooth overall.
  • Release Timing: 75% speed seems to be the sweetspot for most players, but 100% speed is OP if you learn how to time it correctly. It’s all personal preference, though.
  • The Truth about Jumpshots: If you spend enough time with any jumpshot (even odd ones), you’ll more than likely master it. This list only compiles the ones that have worked best for me and other 2K players.

Shooting Boosts

Shooting Boosts are an in-game purchase with VC that gives a boost to how well you shoot in all games modes. Priced at 200 VC per game or 1500 per 10 games, they are the only true way to better your shooting attributes.

This begs the question: are Shooting Boosts necessary? We would say so. After testing them on a high rated shooter, we found we could green 80% of open shots with boosts and only about 50% without them.

And with a lower rated shooter (a shooting/defense center), we found we could green about 60-70% of shots with boosts and only about 30-40% without them (rough estimates, but still accurate). They are helpful for all shooters.

Recommendation: While the price and process of buying them may seem frustrating at times, if you really want to shoot at your highest potential, we highly recommend picking up some Shooting Boosts for your shooting build.

Rim Protector Takeover vs Glass Cleaner Takeover for Centers and Big Men

Most big men in NBA 2K20 have two options for their Takeover: Rim Protector or Glass Cleaner. While in some cases they can equip Post Scoring Takeover, the aforementioned two are the main options.

The differences between them are pretty stark, but considering your choice is set once you start your build, it’s important to choose the right one.

Rim Protector Takeover

Rim Protector Takeover gives players strong shot contest boosts and an arsenal of exclusive blocks that allow them to anchor the defense.

This Takeover only requires two blocks or about four good shot contests to activate (it’s pretty quick), and while activated, Rim Protector Takeover effectively shuts down the paint for opposing offenses.

Glass Cleaner Takeover

Glass Cleaner Takeover gives players the ability to read missed shots, win more box out battlers, secure more boards, and finish putbacks more consistently.

This Takeover requires five-plus boards to activate and generally takes longer than Rim Protector to activate. However, once activated, you get to see where to rebound missed shots, but the other supposed boosts are comparatively pretty weak.

Which One is Better for Your Big Man?

After testing both on similar builds, we recommend Rim Protector Takeover on your big man. It not only activates quicker, but the boosts are far and beyond more effective in every game mode.

And with Takeover having a large effect on the 95-99 grind and also Park Rep, you’re going to want to go with the Takeover you can activate quicker, which so happens to be Rim Protector Takeover.

How to Get the Gym Rat Badge

The Gym Rat badge is awarded to any player who reaches Superstar 3 Rep, but there’s an easier way to get it than playing thousands of park games.

The easier way to get it is to play a full season of MyCareer (at least 55 regular season games) and win a championship. Doing so will unlock the badge only on the player you win the championship with.

And while you won’t get Gym Rat on every player (like you would at SS3), it’s super helpful to get the +4 boost to all physical attributes on any main player and avoid the weekly gym workouts.

Shooting Badges Grind Method for Guards

Shooting badge point are quite difficult to unlock in any game mode. And despite this difficulty, it’s necessary to grind them out due to the dependence shooting has on badges.

In this article, we’re going to point out the best MyCareer methods we’ve found to grind your shooting badge points and the best video resources for shooting badge grinding.

Method 1: Shooting Three Pointers

Defenders will almost always sag off your player at the beginning on your career and even at the beginning of most games, so you can take advantage of this by pulling from deep early and often.

You should be able to make most jumpers and will get a significant amount of badge points for the volume of three pointers you should make. This will work until the defenders play up on you, in which you should do the following:

Method 2: Call for a Pick from a Guard

When a defender starts playing up on you, there’s only one way to consistently get him off you so you can shoot a three: call for a pick from another guard.

You do this by hitting the left bumper to call up a set of plays, then hit the right bumper for ‘Positional Playcalling,’ and then hold the button of the guard you wish to set a screen. This will give you the space you need to pop a three.

Method 3: Pick and Mid-Range Fades

If your player shoots more consistently from the mid-range than from three, there’s a way to rack up the shooting MyPoints without popping limitless threes.

All you need to do is call for a screen and then dribble to any open spot on the court and shoot a moving mid-range. These shots give you more points per shot than standstill threes and can be easier to make on some builds.

Method 4: Practice Facility

If your build is simply inconsistent shooting-wise or simply doesn’t yet have the badges to shoot well, you’re going to need to use the practice facility to get badges. We recommend the Free Throw Ace drill.

This drill is easy to master and will get you 3000 Shooting MyPoints per Practice. And while this may not seem like a lot, it’s a great start and will help you get the first few badges that allow you to do the first three methods.

Fancy Footwork vs Acrobat

At first glance, Fancy Footwork and Acrobat seem pretty similar in that both deal with euro, cradle, hop step, spin, and half-spin layups.

Despite this similarity, the difference appears in that each badge boosts these shots during different phases during the layups. The differences are as follows:

Acrobat boosts spin, half-spin, hop step, euro-step, cradle, reverse, and change shot layup attempts.

Fancy Footwork boosts the gathers on spin, half-spin, hop step, euro-step, cradle, reverse and chance shot layups.

The subtle difference is that Acrobat will increase your chances of making that set of layups, while Fancy Footwork only triggers the animations on those layups.

Recommendation: Both are great badges for any slasher or guard, but we see Fancy Footwork as the more effective badge. Acrobat, while effective, overlaps with other finishing badges such as Consistent Finisher.